Anastasia Evans

Sarasota, FL

3D Modeling 2012/13

3D modeling done in school using tools such as: Zbrush, Maya, Unreal, Photoshop, & 3D Coat.

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Assignment: Make a new level for an existing video game. My game was Shadow of the Colossus. This assignment was also the first we had to make painted textures. I enjoyed the texturing process, but looking back my methods were slow. I've found a much faster process for hand painted textures.
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A portrait of one of my favorite musicians: Dr. Steel.
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Concept and low poly zombie for thesis. These are zombies, but not the kind you're used to. They're sad and misunderstood, then become happy civilians.
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Assets from my thesis. I really enjoyed this project even with its frustrating times. I feel like I learned the most this year, and I can't wait to continue.
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Props from my thesis. My thesis was divided into a desert and forest level. I had an easier time with the desert and made he mos assets there. The forest relied more on repeating assets and textures.
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Shanties from thesis. Biggest lesson learned here: lego pieces do not make good building blocks for an environment. Big and modular pieces are the sexy way to go.
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Rock textures for a tile-able texture kit.

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