Bryan Field

Rochester, NY

Picture from my 3D Projects, Programs used are Maya, Unity and Mudbox

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Judge Booth - This is the base geometry for a group project in which we had to create a indoor environment. Our environment was a futuristic courtroom.
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Judge Booth - This is the base geometry for a group project in which we had to create a indoor environment. Our environment was a futuristic courtroom.
Full Size (highres_width x highres_height)
Judge Booth - This is the base geometry for a group project in which we had to create a indoor environment. Our environment was a futuristic courtroom.
Full Size (highres_width x highres_height)
Courtroom - Group project in which I took the lead role, I implemented all of the 3d models and applied holographic texture mad in Photoshop. I created and positioned all lighting within the project as well as the particle systems at the top of the judge bench and in front of the judge bench.
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Courtroom - Group project in which I took the lead role, I implemented all of the 3d models and applied holographic texture mad in Photoshop. I created and positioned all lighting within the project as well as the particle systems at the top of the judge bench and in front of the judge bench.
Full Size (highres_width x highres_height)
Courtroom - Group project in which I took the lead role, I implemented all of the 3d models and applied holographic texture mad in Photoshop. I created and positioned all lighting within the project as well as the particle systems at the top of the judge bench and in front of the judge bench.
Full Size (highres_width x highres_height)
Courtroom - Group project in which I took the lead role, I implemented all of the 3d models and applied holographic texture mad in Photoshop. I created and positioned all lighting within the project as well as the particle systems at the top of the judge bench and in front of the judge bench.
Full Size (highres_width x highres_height)
Courtroom - Group project in which I took the lead role, I implemented all of the 3d models and applied holographic texture mad in Photoshop. I created and positioned all lighting within the project as well as the particle systems at the top of the judge bench and in front of the judge bench.
Full Size (highres_width x highres_height)
Chess - Created a 3D chess set, I modeled all pieces as well as the board itself
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Chess - Created a 3D chess set, I modeled all pieces as well as the board itself
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Helmet - Used concept art to construct a 3D Knight helmet in Maya and Mudbox. This is currently a work in progress.
Helmet - Used concept art to construct a 3D Knight helmet in Maya and Mudbox. This is currently a work in progress.
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Helmet - Used concept art to construct a 3D Knight helmet in Maya and Mudbox. This is currently a work in progress.

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