- + Follow
Designer at Big Monster Toys
I've worked in both digital entertainment and real-world toy industries as a designer, animator and inventor.
Interested in exploring new ways for traditional play patterns to take advantage of a smart-phone carrying, web-connected world.
Max Steel Air Moto
Hot Wheels Volcano Shootout
218 2nd St Libertyville, Il. 60048 • (847) 651-4806 • firstname.lastname@example.org
Seeking a design position where I can further explore ways to blend my toy and game invention skills with my experience in the digital gaming world. I see a future where the distinction between physical toys and electronic gaming disappears, and I want to create products that lead the way.
SUMMARY OF QUALIFICATIONS
Toy and game designer with 12 years experience in the physical toy market, preceded by 10 years experience in computer and console game development. Experienced in creating innovative new toy and game concepts, building working prototypes, and pitching concepts to prospective clients.
· Especially skilled in developing toys that interact with smart phone apps and web sites
· Proven ability to master new skills and technologies quickly
· Expertise in digital illustration, prototype construction, app development and video production
Big Monster Toys/ BMT and Associates, Chicago, Il. 2000 to Present
· Pioneered design and production pipelines for new technologies to meet the needs of our clients, including iPhone app authoring and Augmented Reality
· Invented and prototyped toys and games for major toy manufacturers
· Skilled in all facets of toy prototyping, including resin casting, vac-forming plastic, designing linkages and mechanisms, electronics and audio recording.
· Experience with Roland CNC milling machine and Solidoodle 3d printer
· Helped lead the company in new and improved ways to create videos to represent our products to clients, including using green-screen compositing and 2D/3D animation to give our demo videos a more professional feel.
· Presented concepts to senior executives at Hasbro and Mattel, in addition to dozens of small and mid-sized toy and game manufacturers.
Terraglyph Interactive Studios, Schaumburg, Il 1996 to 1997, 1998-2000
Senior Game Designer, Associate Producer
· Designed and pitched an unpublished Massively Multiplayer Online game
· Designed and provided art direction for an unpublished platform game for Nickelodeon’s “CatDog” cartoon.
· Designed and served as Associate producer for “Scooby Doo- The Classic Creep Caper” for the Nintendo 64
Skyboy Productions, Chicago, Il 1997 to 1998
Animator, Game Designer
· Designed mini-games and created interface and animations for the “Sharpshooter” stand-up arcade game.
Kinesoft Development, Arlington Heights, Il 1994 to 1996
· Worked with Tetris creator Alexey Pajitnov to create “Knight Moves” for Windows 95.
· Conceptualized and animated creatures and vehicles for an unpublished real-time strategy game.
Viacom New Media, Buffalo Grove, Il 1993 to 1994
Associate Producer, Art Director
· Managed a team of in-house and offsite artists to develop the look of the game “Are You Afraid of the Dark- The Tale of Orpheo’s Curse” for the PC.
· Worked with Post Effects video production studio to cast and film live talent, both in studio and on location.
ICOM Simulations, Wheeling, Il 1991 to 1993
Animator, Designer, Associate Producer
· Served as animator and level designer on “Shapeshifter” for the TurboDuo CD-Rom console.
· Associate producer, art director and animator on “Beyond Shadowgate” for the TurboDuo CD-Rom console
B.F.A. Painting, University of Illinois, Champaign-Urbana 1986- 1990
Focused on Painting, Sculpture and Art Education
Design Software: Photoshop, AC3D, Messiah Studio
Authoring Software: Final Cut Pro, Unity Game Engine
Office Applications: Microsoft Word, Excel
ACTIVITIES AND INTERESTS
Digital Painting, Screenwriting, Animation, Sculpture
AWARDS AND HONORS
Dr. Toy 2009 Best Pick: Now What? Published by Patch products
Oppenheim Toy Portfolio Platinum Award 2007: Cosmic Catch, published by Hasbro
Star Wars Uncut: Created a 15 second clip that was selected for the final edit and published as part of the Emmy-award winning film
Available upon request