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  • Doug Snook

    Designer at Big Monster Toys

    Chicago, IL

I've worked in both digital entertainment and real-world toy industries as a designer, animator and inventor. Interested in exploring new ways for traditional play patterns to take advantage of a smart-phone carrying, web-connected world.

Work Samples

  • Max Steel Air Moto

  • Hot Wheels Volcano Shootout

  • Cosmic Catch

Work History

  • Animator

    • Skyboy Productions
    • Chicago, United States

    Game Designer Responsibilities included designing and producing art and animations for stand-up arcade games using the JAMMA wiring harness. * Designed mini-games and created the interface and animations for the Sharpshooter stand-up arcade game.

  • Senior Toy and Game Designer

    • Big Monster Toys/BMT & Associates
    • Chicago, United States

    Responsibilities include designing new toy and game projects, building working prototypes, and presenting concepts to prospective manufacturers such as Hasbro and Mattel. * Focused on designing and prototyping new ways for physical play to extend into the digital realm, through IR, ultrasonic communication, camera tracking, RFID and touch sensing. * Skilled in all facets of toy prototyping, from concept to execution.

  • Designer/ Programmer

    • Gritty Reboot Studios

    A small indie game project, launched in my free time as a way to expand my skills in scripting and designing digital games. * Able to design, animate and program new game concepts via Javascript and the Unity Game Engine.

  • Senior Game Designer, Associate Producer

    • Terraglyph Interactive Studios
    • Schaumburg, United States

    Responsibilities included designing games, developing the interface and level layouts, writing scripts and coordinating the art and animation teams with the programmers and audio engineers. * Designed and served as Associate producer for Scooby Doo- The Classic Creep Caper for the Nintendo 64. * Designed and provided art direction for an unpublished Massively Multiplayer Online game and an unpublished Playstation title for Nickelodeon.

  • Animator/ Designer

    • Kinesoft Development
    • Arlington Heights, United States

    Designed games for Windows '95, created art and animations in TrueSpace and Photoshop. * Worked with Tetris creator Alexey Pajitnov to create Knight Moves. * Conceptualized and animated creatures and vehicles for an unpublished real-time strategy game. Animator, Designer, Associate Producer, Art Director

    • ICOM Simulations/ Viacom New Media
    • Buffalo Grove, United States

    Responsibilities included designing game interfaces and levels, creating animations and coordinating the art and programming teams. * Managed a team of in-house and off-site artists to develop the look of the game Are You Afraid of the Dark- The Tale of Orpheo's Curse for the PC. * Associate producer, art director and animator on Beyond Shadowgate for the TurboDuo CD-Rom console * Animator and level designer for Shapeshifter on the TurboDuo


  • University of Illinois at Urbana-Champaign

    • BFA Painting
    • 1986 - 1990
  • University of Illinois

    • BFA Champaign-Urbana
    • 1990



Cosmic Catch -2007 Oppenheim Toy Portfolio Platinum award Now What- 2009 Dr. Toy Best Pick