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    Minneapolis, MN

Video game conceptual artist/cg artist with over 10 years of experience working with some of the biggest names in the industry.I love making new worlds and the things that inhabit them.

Work Samples

  • RobotsScienceFiction

  • Misc

  • Commercial Work

Work History

Eli Dreves Libson Email: eli@elilibson.com Web Site: www.elilibson.com Cell: 650-740-7701 Objective To apply my knowledge of more than 10 years of video game and motion graphic experience, utilizing my excellent skills in concept design, cinematics, character modeling, level modeling, and texturing to help create a fun and visually impressive media experience. Experience MonsterGames/Nintendo Excite Bots Trick Racing Conceptual Artist 06-present Sony Computer Entertainment America Environment Artist 01/05-06/05 I worked with a large team modeling photo realistic environments for Sony's internal Foster City studio, alongside the design and art staff, in order to bring the overall game vision to life. Treanor Brothers Animation Senior Artist 10/00-Present My duties at Treanor Brothers Animation Studio are as diverse as editing, rotoscoping, and concept design but primarily consist of modeling and texturing. Therefore, my skills are extremely diverse and can be utilized in many facets of design development. As an artist on the team, it was my duty to work closely with the director to create storyboards and art that could be used to convey a sense of vision to our clients. Thus, the experience gave me a good sense of composition and eye for dynamic camera angles, poses, and overall set layout. Game/Motion Graphics Projects IBM Character design Modeling 06 Sony Retriever (PS2) Environment Modeling 05 HopeLab Remission (PC) In-game Cinematics and Facial Animation 04 Activision TrueCrime (PC, PS2) (Luxoflux and Activision) Modeling and texturing in-game Characters and assets 02-03 TrueCrime (PS2) (Luxoflux and Activision) Helped develop E.O.D web campaign 03 Xmen Next Dimension (Paradox) In-Game Character Texturing and Cinematics02 Xmen MutantAcademy (Paradox) Cinematics02 Crystal Dynamics Whiplash(XBOX,PS2) Modeling and texturing in-game characters03 Legacy of Kain Defiance(XBOX,PS2)In game Cinematic Facial Animation03 Microsoft Games Rise of legends: Cinematics 06 Halo2: (XBOX) Web Cinematics04 Sudeki (XBOX) Cinematics, Magazine Art03-04 Mythica: (PC cancelled) Concept design , Cinematics03 Education Mesmer Animation Training, Maya certified animation training99 University of Wisconsin Stout, BFA, Industrial Design 94-99 University of Skovde, Sweden, Studied 3d modeling and animation 98 Computer Experience: Maya 8.5, AutoDesk 3dstudioMax7.0, Adobe After Effects, Adobe Photo Shop7.0, Illustrator, Adobe Premiere6.0 and DeepPaint.,Zbrush3.0


University of Wisconsin-Stout



Worked on Addy award Adidas website