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Video game conceptual artist/cg artist with over 10 years of experience working with some of the biggest names in the industry.I love making new worlds and the things that inhabit them.
Eli Dreves Libson
Email: email@example.com Web Site: www.elilibson.com
To apply my knowledge of more than 10 years of video game and motion graphic experience, utilizing my excellent skills in concept design, cinematics, character modeling, level modeling, and texturing to help create a fun and visually impressive media experience.
Excite Bots Trick Racing
Conceptual Artist 06-present
Sony Computer Entertainment America
I worked with a large team modeling photo realistic environments for Sony's internal Foster City studio, alongside the design and art staff, in order to bring the overall game vision to life.
Treanor Brothers Animation
Senior Artist 10/00-Present
My duties at Treanor Brothers Animation Studio are as diverse as editing, rotoscoping, and concept design but primarily consist of modeling and texturing. Therefore, my skills are extremely diverse and can be utilized in many facets of design development. As an artist on the team, it was my duty to work closely with the director to create storyboards and art that could be used to convey a sense of vision to our clients. Thus, the experience gave me a good sense of composition and eye for dynamic camera angles, poses, and overall set layout.
Game/Motion Graphics Projects
Character design Modeling 06
Retriever (PS2) Environment Modeling 05
Remission (PC) In-game Cinematics and Facial Animation 04
TrueCrime (PC, PS2) (Luxoflux and Activision) Modeling and texturing in-game Characters and assets 02-03
TrueCrime (PS2) (Luxoflux and Activision) Helped develop E.O.D web campaign 03 Xmen Next Dimension (Paradox) In-Game Character Texturing and Cinematics02
Xmen MutantAcademy (Paradox) Cinematics02
Whiplash(XBOX,PS2) Modeling and texturing in-game characters03
Legacy of Kain Defiance(XBOX,PS2)In game Cinematic Facial Animation03
Rise of legends: Cinematics 06
Halo2: (XBOX) Web Cinematics04
Sudeki (XBOX) Cinematics, Magazine Art03-04
Mythica: (PC cancelled) Concept design , Cinematics03
Mesmer Animation Training, Maya certified animation training99
University of Wisconsin Stout, BFA, Industrial Design 94-99
University of Skovde, Sweden, Studied 3d modeling and animation 98
Computer Experience: Maya 8.5, AutoDesk 3dstudioMax7.0, Adobe After Effects, Adobe Photo Shop7.0, Illustrator, Adobe Premiere6.0 and DeepPaint.,Zbrush3.0
University of Wisconsin-Stout