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Software Max 8.0 and Maya 2009 - Game company production and pre-production work.
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Software Max 8.0 and Maya 2009 - Game company production and pre-production work.
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World terrain build and texture - Game company production and pre-production work.
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Icon for Cardassian Headquarters. STAR TREK GAME - Game company production and pre-production work.
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Klingon Great Hall Icon for STAR TREK GAME 1998. Birth of the Federation
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Prop creation for track world - Game company production and pre-production work.
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Contract exhibit work
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Created textures and lighting
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Concept Truck designed and modelled in MAYA - Created in Maya 2010. Concept is based on the mid century style automobiles design. Influences borrowed from arts and crafts of metal and wood working. The driving motivation to start the project was land rover series 1 and 2 vehicles, but especially the retro lines on the 1991 Nissan Figaro. Rendering done in maya and mental ray.
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Prop for Mid western town game track - Modelled in Maya 6.5 and textured in Photoshop. 8 hours.
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Sports Car - Modeled in Maya 2010. 1300 polygons. texture size is 512x512. Mental ray set up.
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convertible - Modeled in Maya 2010. 1200 polygons. texture size is 512x512. Mental ray set up.
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Classic - Modeled in Maya 2010. 1300 polygons. texture size is 512x512. Mental ray set up.
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Space Ship - Modeled in Maya 2010. 300 polygons. texture size is 512x512. Mental ray set up.
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Spray booth for airplane company - Modeled in Maya 2010. Mental ray set up. I was given a working drawing and asked to model it in 3d based on the DXF file(2d orthographic drawing on bottom right). DXF file imported into Maya to aid in the 3d modeling. Line drawings are extruded to create the surface(Nurb surface) then later converted to polygon.
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Monster Truck. - 600 polygon limit for Android and iPhone with 256 x256 texture size limit. Fast low polygon modeling.
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3D model of Bentley interior. Center console redo. Replaced original unit with compartment and drink cooler.
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3D model of Bentley interior. Mental Ray rendering.

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