It has been many years working for 3d games using tools such as Speedtree, proprietary game engines, Photoshop,3d Studio Max and Maya. 3d modeling and texturing should count for something towards concept art , production art and design.

Work Samples

  • Industrial Design

  • World terrain characters and environment

  • Star Trek game Birth of the Federation

Work History

  • 3D Artist

    • Interactive Fitness Holdings
    • Jan 2012 - Apr 2012 (3 months)

    Recreate worlds for stationary bike games. Place 3D props for changing terrain.

  • 3d Designer/Artist

    • TeleNav
    • Mar 2011 - Dec 2011 (9 months)

    3d modeling and texturing for mobile device. Use of maya and photoshop.

  • Contract 3d Artist

    • Interactive Fitness Holdings
    • Jan 2011 - Feb 2011 (1 month)

    Contract 3d art work for track/levels. Use of proprietary 3d engine and maya software.

  • 3d Artist. Texture and model in Max

    • Makena Technologies
    • Jun 2009 - Aug 2009 (2 months)

    Build environments and props. Texture and 3d modeling.

  • 3d Artist

    • Expresso Fitness
    • May 2005 - Mar 2009 (3 years 10 months)

    Create Terrain and props in Maya Software. Speed tree + Renderware. Assist in conversion prep for art assets to Linux platform.

  • Environmental Artist

    • Crystal Dynamics
    • 2002 - 2003 (1 year)

    Create interior environments for game play on Whiplash.Server room, rocket launch area, and executive office and creative ventilation ducts for character travel.

  • 3d Artist

    • Linden Lab
    • Jan 2001 - Jul 2002 (1 year 6 months)

    Created props, buildings, and architectural structures for a 3d world(Second Life).

  • Industrial Designer

    • Radica Toys
    • Sep 1999 - Dec 1999 (3 months)

    Hand held games, research + concept sketching, and brain storming.

  • 3d Artist/2d Illustrator

    • Microprose
    • 1996 - 1999 (3 years)
  • 3d Artist/2d Illustrator

    • Orbital Studios
    • 1995 - 1996 (1 year)

    Create visual design of props/vehicles and build models in Alias

  • Short term contract designer and toy tester

    • Galoob Toys
    • Apr 1994 - Feb 1995 (10 months)

    Test micro machine cars, paint 3d models, foam core mock up models, and create concepts for helicopter game and airplane.

Education

  • San Jose State University

    • BSID Industrial Design
    • 1990 - 1995

    Ford Motor Scholarship 1994 ID Magazine

Specialties

Awards

Art School Scholarship. 1990 ID Magazine 1994 May issue Honorable Mention for Hanger Design 1995 VMSD Magazine Published article Ford Motor Scholarship at SJSU. 1st Place for Expresso Fitness Bike-A-Thon

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