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3D Artist at Mercenary Technology
San Jose, CA
San Jose, CA
With one parent in the U.S. Air Force, family lived on military bases hearing jets fly over base housing for 12 years of my life I enjoy drawing/texturing armed vehicles. It has been many years working for 3d games using tools such as Unreal Engine 4, Radiant-Call of Duty Black Ops 3, Speed tree, Photoshop,3d Studio Max, and Maya. 3d modeling and texturing should count for something towards concept art , production art and design.
Star Trek game Birth of the Federation
Call of Duty Black Ops 3
Art asset reduction and optimization. Port games to PS3. Worked on Chivalry( PC) and Call of Duty-Black Ops 3( PC and PS4).Currently using Substance Painter/Photoshop and Maya. Experience in Unreal Engine 4. Substance Painter and Activision's 3D engine called RADIANT for working on Call of Duty.
Recreate worlds for stationary bike games. Place 3D props for changing terrain.
3d modeling and texturing for mobile device. Use of Global Mapper for creating 3d Maps from GIS, maya and photoshop. Mapped existing 2D images to 3d mesh exported from ArcGIS.
Contract 3d art work for track/levels. Use of proprietary 3d engine and maya software.
Build environments and props. Texture and 3d modeling.
Create Terrain and props in Maya Software. Speed tree + Renderware. Assist in conversion prep for art assets to Linux platform.
Create interior environments for game play on Whiplash.Server room, rocket launch area, and executive office and creative ventilation ducts for character travel.
Created props, buildings, and architectural structures for a 3d world(Second Life).
Hand held games, research + concept sketching, and brain storming.
Create visual design of props/vehicles and build models in Alias
Test micro machine cars, paint 3d models, foam core mock up models, and create concepts for helicopter game and airplane.
Ford Motor Scholarship 1994 ID Magazine