Gregery Miller is an artist from Massachusetts that specializes in highly detailed imaginative illustrations. He was trained as an illustrator and animator while earning his BFA at Massachusetts College of Art and Design. Gregery’s work brings light to the importance of nature and dabbles in surreal fantasy, myth, folklore, and horror. His personal work organically evolves from his imagination, and focuses on his beliefs as a human and an artist. He has worked professionally for clients including Cartoon Network’s Adult Swim, Disney, Microsoft, Free Range Studios, and many more. He works on commission and exhibits in galleries and conventions across the country. He is always interested in hearing from you and is open to all sorts of creative projects. Drop him a line at firstname.lastname@example.org.
Gregery J. Miller Illustrator / Artist / Designer Amherst, MA 01002 email@example.com (860) 543-0401 http://www.gregerymiller.com/ SKILLS SUMMARY Adobe Photoshop Adobe Illustrator Adobe InDesign Character Design Background and Prop Design Production Art Apparel Design Graphic Design Concept Art Tablet Drawing Final Cut Video Editing RELEVANT WORK EXPERIENCE Tech Artist Hitpoint Games Inc Using the Adobe Suite I created concept art of scenes and items for 3d artists to model in Maya. I saved out art and coordinates for game engineers to ensure everything went smoothly in the pipeline between 3d artists and engineers. Hatfield, MA 2013 Lead Board Game Designer, Graphic Designer, Illustrator Gryphon Design Collective I led the design team in creation of a board game to be sold nationally. I was also commissioned to create artwork for stationery cards, notebooks, and I served as Gryphon's graphic designer on promotional materials, banners, gift cards, and website graphics. Boston, MA 2012 Illustrator Free Range Studios I created scratchboard illustrations to be used by the AdCouncil for a PSA commercial. Amherst, MA 2012 Animation Workshop Teacher Amherst Community Television I designed, pitched, and taught a crash course in traditional hand-drawn and stop-motion animation to a class of 12 - 18 year olds. Amherst, MA 2011 Background / Props Designer Clambake Animation / Cartoon Network's Adult Swim I served as Clambake's main background designer on the demo and pilot episodes, later working on a team of background artist's to produce a 10 episode series for Cartoon Network's Adult Swim. Boston, MA 2009 - 2011 Computer Lab Technician Massachusetts College of Art and Design I worked closely with BFA and MFA students, assisting with computer software such as Final Cut Pro and the Adobe suite while maintaining all lab rooms and rental equipment on loan to students. Boston, MA 2006 - 2009 Illustrator / Designer Flow Snowboarding I worked closely with art directors at Flow over the period of 8 months to create illustrations used in the development of their 2010 snowboard line. 2008 - 2009 FEATURED ARTIST Boston Comic Con. Exhibitor, Boston, MA. 8/ 2013 Paint and Pixel Festival of Comic and Children's Book Art. Exhibitor, Northampton, MA. 10/ 2012 Bottleneck Gallery, Brooklyn, NY 9/ 2012, 10/ 2012 Pictoplasma Missing Link Exhibition; La Gaite Lyrique, Paris, France 1 / 2012 M.I.C.E. Massachusetts Independent Comics Expo; Exhibitor, Cambridge, MA 9/ 2011 ArtVenue Artist Spotlight; http://www.artvenue.com/ 7 / 2011 Thrillist; Cover Page Feature 9 / 2010 TurningArt; http://www.turningart.com/ 7 / 2010 Fool’s Mansion: “Sea Monster Theme” Gallery Show 5 / 2010 Space 242: "Get Your Freak On!" Gallery Show 5 / 2010 New England Arts for Animals; 2010 Calendar 5 / 2010 Fool’s Mansion: “Krampus Theme” Gallery Show 12 / 2009 Thesis Project Exhibition / Massachusetts College of Art - 5 / 2009 New England Arts for Animals; Gallery Show 4 / 2009 The Weekly Dig; Earth Day Issue 4 / 2008 AWARDS AND ACHIEVEMENTS Nominated for Coroflot Genius Gallery http://www.coroflot.com/genius/ 7 / 2011 Special Recognition Award for Exceptional Achievement; MassArt 5 / 2009 EDUCATION Massachusetts College of Art and Design; Boston, MA BFA Illustration, 2009
During my time studying at Mass Art I familiarized myself with the basic principals of animation and the fundamentals of drawing and painting for illustration. I was also introduced to the world of graphic design as I started my career creating work in the adobe suite and learning to use a wacom tablet. My thesis was to create a body of work in the realm of concept art where I conceptualized a broad and epic story, designing characters and assets which I am still developing years later. For the majority of my time at Mass Art I worked as an animation lab monitor teaching myself as I went, and helping both undergrad and grad students with software and equipment such as cameras, green screens, final cut pro, and the adobe suite.