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Prism Hall Of Mirrors - A demonstration of dispersion and ior materials in Maxwell Render.
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Adrenalin - This image uses multiple instances of a simple model of the adrenalin molecule arranged randomly by the Cinema 4D MoGraph module, and rendered with mirrors surrounding it, giving an endless appearance.
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B12 - Examples of visualisation of the B12 vitamin molecule.
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B12 - Examples of visualisation of the B12 vitamin molecule.
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B12 - Examples of visualisation of the B12 vitamin molecule.
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Bevel Extrude Cube - An example of a sub-surface scattering material using a model based on a cube.
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Hilbert Cube - A basic render of a Hilbert cube.
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Glass Knot Inside Cornell Box
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Mirror Ball and Glass Ball Inside Variant Cornell Box
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Logo Inside Variant Cornell Box
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Eschers Gravitation - Inspired by http://en.wikipedia.org/wiki/Gravitation_(M._C._Escher)
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Bowl of Spheres - The dynamics for these spheres were simulated using the Cinema 4D particle system.
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Bowl of Spheres - The dynamics for these spheres were simulated using the Cinema 4D particle system.
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Glass Crosses on Wooden Stairs - The dynamics for these crosses were simulated using the particle system in Cinema 4D.
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Interlocking Box Structure - Featuring sub-surface scattering.
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Fractal Buckyball - A buckyball shape with a variety of different materials.
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Fractal Buckyball - A buckyball shape with a variety of different materials.
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Fractal Buckyball - A buckyball shape with a variety of different materials.
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Dodecahedron Comparison - A modified dodecahedron, comparing a matte material to an ior dispersion material.
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72 Interlocking Capsules - Inspired by http://www.georgehart.com/sculpture/pencils.html
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Cube Orderly Tangle - Inspired by: http://www.georgehart.com/orderly-tangles-revisited/tangles.htm
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Cube Orderly Tangle - Inspired by: http://www.georgehart.com/orderly-tangles-revisited/tangles.htm
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Frabjous - Inspired by: http://www.georgehart.com/frabjous/frabjous.pdf
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Frabjous - Inspired by: http://www.georgehart.com/frabjous/frabjous.pdf
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Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.
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Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.
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Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.
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Inverse Menger Sponge - A representation of the highly debatable inverse menger sponge.
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Klein Bottle
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Hollow Knot - Modelled with Cinema 4D and Paracloud GEM.
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Menger Sponge - A blue glass menger sponge.
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Menger Sponge of Spheres - A menger sponge constructed out of silver spheres.
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Metaball Menger Sponge - A menger sponge modelling using the Cinema 4D metaball system.
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Menger Sponge Variant - A variant of the menger sponge with gaps between the cubes, using a sub-surface scattering material.
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Crystal Mobius - Modelled in Cinema 4D and Paracloud GEM.
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5 Sided Koch Star
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Dragon Curve - A non-intersecting variant of the dragon curve.
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Hilbert Cube - A small version of a 3D representation of the Hilbert Curve.
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Hilbert Cube - A 3D representation of the Hilbert Curve.
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Hilbert Cube Interpretation - An interpretation of the Hilbert curve on the surfaces of a cube.
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Spherical Hilbert Curve - A spherical interpretation of the Hilbert Curve.
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Hilbert Curve
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Hilbert Cube - A 3D interpretation of the Hilbert Curve made using metaball in Cinema 4D.
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Koch Curve Variant
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Koch Curve Variant
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Koch Snowflakes - Koch curves of increasing complexity inside each other.
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Quadratic Koch Island
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Sierpinski Square
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Sierpinski Square
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Pythagoras Tree
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Dodecahedron Icosahedron Dual
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Sierpinski Pyramid Variant - An interpretation of the Sierpinksi pyramid with inverted pyramids making up the larger iterations.
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Spiral Dodecahedron
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Stella Octangula
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Cubes Inside Cubes
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Cubes Inside Cubes
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Dodecahedron - Modelled in TopMod.
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Dodecahedron - Modelled in TopMod.
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Octahedron - A demonstration of dispersion. Inspired by http://www.maxwellrender.com/gallery/albums/technical/Bubbaloo_0002-1.jpg
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Soccerball Menger Sponge - Modelled in TopMod.
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This is a menger sponge if it melted. This model uses a sub-surface scattering material to see the inside areas of the model, with an anti-reflective coating to reduce glare.
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This is what would happen if a menger sponge, made of individual cubes, collapsed.
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This is a saddle tower, a minimal surface, rendered with a red glass material.
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A "Costa" minimal surface rendered with green sub-surface scattering.

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