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Worked in conjunction with Skyrocket to design the packaging for THQ's SR3 platinum edition. Was responsible for all original image creation, and fitting preset dies. Also designed the headphones that came with the game (an early version 3d model was used in all the advertisements. I also included the first version that had some different direction. Note - THQ used SR3 characters on the final version of box and inverted the color from black to white.
H Favorite
Worked in conjunction with Skyrocket to design the packaging for THQ's SR3 platinum edition. Was responsible for all original image creation, and fitting preset dies. Also designed the headphones that came with the game (an early version 3d model was used in all the advertisements. I also included the first version that had some different direction. Note - THQ used SR3 characters on the final version of box and inverted the color from black to white.
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Worked in conjunction with Skyrocket to design the packaging for THQ's SR3 platinum edition. Was responsible for all original image creation, and fitting preset dies. Also designed the headphones that came with the game (an early version 3d model was used in all the advertisements. I also included the first version that had some different direction. Note - THQ used SR3 characters on the final version of box and inverted the color from black to white.
H Favorite qView Full Size
Worked in conjunction with Skyrocket to design the packaging for THQ's SR3 platinum edition. Was responsible for all original image creation, and fitting preset dies. Also designed the headphones that came with the game (an early version 3d model was used in all the advertisements. I also included the first version that had some different direction. Note - THQ used SR3 characters on the final version of box and inverted the color from black to white.
H Favorite qView Full Size
Worked in conjunction with Skyrocket to design the packaging for THQ's SR3 platinum edition. Was responsible for all original image creation, and fitting preset dies. Also designed the headphones that came with the game (an early version 3d model was used in all the advertisements. I also included the first version that had some different direction. Note - THQ used SR3 characters on the final version of box and inverted the color from black to white.
H Favorite
Worked in conjunction with Skyrocket to design the packaging for THQ's SR3 platinum edition. Was responsible for all original image creation, and fitting preset dies. Also designed the headphones that came with the game (an early version 3d model was used in all the advertisements. I also included the first version that had some different direction. Note - THQ used SR3 characters on the final version of box and inverted the color from black to white.

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