Model is based off the original concept and art by Alex Braun (axbraun.com). Image to the left is rendered in Maya + Arnold.
Textured model sheet.
Final low poly topology. Full topology including accessories is ~15K tris.
Facial topology. Inside the mouth there are gums and a tongue (render showing these elements pending).
Hand topology.
1K colour, normal and roughness maps used for the character's body. Colour and roughness painted in Substance Painter. Normal map is from the baked details of a ZBrush sculpt.
1K colour, normal, roughness and metalness maps used for the accessories (staff, cloak, brooch and eyeball). Colour, roughness and metalness painted in Substance Painter. Normal map is from the baked details of a ZBrush sculpt. I included the eyeball in this UV space to give it more texel density, but if the project needed the lizard to swap out outfits, I'd pack it back in the body UV space.
UV layouts for the body material (left) and the accessory material (right).
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Character Model: "Lizard Wizard"

A character model based off the original concept and art by Alex Braun. Just a fun little low poly guy.

Available
Max Baron
3D Artist Sydney, Australia