Model is based off the original concept and art by Melissa van der Paardt (www.instagram.com/sketchinthoughts/). Image to the left is rendered in Maya + Arnold.
Posed render, rendered in Maya + Arnold.
Posed render, rendered in Maya + Arnold.
Textured model sheet. Rendered in Maya + Arnold.
Final low poly topology. Full topology including accessories is ~8K tris. If I needed to optimize further, the antler would be my first target.
Facial topology.
1K colour, emissive and roughness maps used for the whole character. All maps painted in Substance Painter.
UV layout for the whole character.
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Character Model: "Night Watch"

A character model based on the original concept and art by Melissa van der Paardt. A perfectly normal and not spooky deer.

Available
Max Baron
3D Artist Sydney, Australia