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FPS UI

Created as a love letter to the gaming industry, notably games such as Half Life, Transistor, Mass Effect, and Halo, this game user interface and HUD ammo counter take the elements of a character loadout in a new direction. Each element of the UI follows a tried-and-true process for the modern first-person shooter, wherein the player selects their character in the top left, changing the entire screen to display different stats and graphics about that character, before they decide to play. Items such as their weapons, as well as power-ups and various selections can be accessed through each of the sub-elements on the display, and the model to the right can be rotated to view the full character build in real time.

Nicholas Fair
Designer at ImageWorks Raleigh, NC