Michael Secrist

3D Architectual Illustrator/Designer — Baltimore, MD

3D Architectural Renderings Exteriors01

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Block Island - Southeast Light house - This was a competition piece. You were to model a lighthouse anywhere around the world and build the context around it. I modeled mine based on a photo.

Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Maxwell Render. I used photoshop for post production
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Cut Section Detail - This was to show client a section of there building.

Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
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Urban planning study - This was modeled and rendered to convey a feasablility study on slowing traffic down by adding islands and bike paths.

Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
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Garage with Office - Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
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Entertaiment - Retail Center - Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
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Hotel - Entertainment - Retail - This was a study to show the client what there project would look like camera matched into a aerial.

Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production
Full Size (highres_width x highres_height)
Office Building - Modeled with SketchUp and 3DMax. Textured, Lighting, and Rendering done in 3DMax and Mental Ray. I used photoshop for post production

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