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This is Sandeep Sonawane, Being in interactive digital gaming industry for past 15+years, I have established myself as an Art Director/Art Producer/3d Character Modeler / Character Animator/ Level Designer and technical Artist for various platforms like PC, Web, Wii, IOS and Android. I have also worked on Educational CBT and BroadCast. My goal is to engage in developing next generation interactive contents for various industries including Games, entertainment, simulation, Education and virtual reality on the most popular platforms and technologies. I'm more enthusiastic to learn and work on VR, AR and MR Technology. I'm very much into RC hobby, Drone and FPV system as I'm open to learn new things in my career. So, Given an opportunity I can be an asset for the organization.
Jump Start Crazy karts for Wii
Armadillo PBR Technic
Vin Diesel Zbrush model
Freelance. From - Art Director and Technical Artist. Responsibility: - Communication / Art Implementation, Level Designing / Prop Designing. Platform: - Steam VR, Microsoft Windows and HTC Vive Device. Project: - VR and MR (HTC Vive). Tools: - Unity3d 5.4, Steam VR, Maya 2014, 3dsmax 2014, and Photoshop CS. Job Profile: Working as Art Director/Technical Artist. Designing Operation Theater in Unity3d and Implementing Art pipeline through Unity3d and Steam VR. Project:- VR Operation Theater and Dissection of Brain using HTC Vive Virtual reality headset Device.
from Designation:- Senior 3d Character modeler and Animatior. Responsibility:- Creating 3d character model from concept sketch rigging and Animation for 3d Game Road Rebel. Platform:- PC Tools :- 3ds Max, RenderWare AfterEffects, AdobePremier and Photoshop. Job Profile: Create 3D models based on concept drawings, texture those models, develop animation and export to game engines. Projects: * Road Rebel * Pack Man Cut scene video * Biker Mice Character Animation * Hrithik Animation Cut scene Video Worked as 3D Artist for The Edge Multimedia, Mumbai, India, from
Main Character Animation and Art Implementation (Unity3d). IOS
From Designation:- Character Animation ( Manager MA1) Responsibility:- GIS based Defense Simulation and Prototyping (War Gaming). Character Animation and Rigging in (3dsMax V9) Worked for ASCARON Company for Animation Project Sacred2. Platform:- PC Tools: - Maya, 3dsMax v9, MotionBuilder, Adobe AfterEffects, GeoMediaPro and Photoshop CS. 4 Job Profile: Working as Sr. Modeler and Animator Projects: * Showreel for Rolta Game division. * Character Animation for ASCARON (Sacred 2). * Animation for World War (Aftermath) * Animation for Ages of India * Animation for Param Veer Chakra.