I am 3D artist with eleven years experience in the electronic entertainment industry. My strengths are giving design briefs shape and form.
EverQuest: Dragons of Norrath (2005)
EverQuest: Omens of War (2004)
EverQuest: Gates of Discord (2004)
EverQuest: Lost Dungeons of Norrath (2003)
EverQuest: Legacy of Ykesha (2003)
EverQuest: Planes of Power (2002
EverQuest: Shadows of Luclin (2001)
EverQuest: Scars of Velious (2000)
Production artist with 11 years of both PC and console development experience.
Eight shipped titles.
Skilled in all aspects of game art creation.
Excellent at mastering new technology and developing produ pipelines and best practices.
Founder/Senior Artist - Paradessa Games - Sammamish, WA - 2011
Created conceptual designs for characters and environments and made in-game character and weapon assets for an iOS prototype. Provided some contract weapon work for Sony Online Entertainment's PlanetSide 2 (still in development).
Artist - Sony Online Entertainment - Bellevue, WA - 2005 - 2011
3D artist specializing in hard-surface modeling, mainly modern firearms for the spy-themed first-person-shooter MMO, The Agency.
Artist - Sony Online Entertainment - San Diego, CA - 2000 - 2005
Created conceptual illustrations, environment and character models and textures, rigs and animation for character and environment assets for the original EverQuest series.
3D Applications: 3DSMax, Maya, Modo, Softimage, Messiah, Moment of Inspiration
Sculpting Applications: Zbrush, 3DCoat
2D Applications: Photoshop, SketchBookPro
Miscellaneous Applications: Topogun, UVLayout, xNormal, CrazyBump, nDO
Game Engines: Proprietary, Unreal 3/UDK, Unity, CryENGINE 3
Bachelor of Science, Art (with an emphasis in painting) - Harding University - Class of 1993