Director, 3D Art — Singapore, Singapore
- An all-rounder in digital content creation, well versed in playing multiple roles across the production pipeline from concept design to final stage delivery
- Solid visualization skills to bring concepts to everyone’s understanding even without actual production
- Strong aesthetic sense with solid technical
- Good Interpersonal and relationship management
- Solid team player and wide networking
- Extremely resourceful
- Very focus and committed in achieving goals and objectives set
E-mail: an6tzz@yahoo.com
Skills
Abilities: Animation, Architectural Visualization, Art Direction, Character design, Concept art, Feature Films, Game Development, Illustration, Lighting, , Modeling, Rendering, Rigging, Storyboarding, Texturing, Video Editing, Software product design, Compositing, Interactive design, Project Management
Softwares: 3dsMax, Vray, Maya, Motion builder, Zbrush, Mudbox, After Effects, Photoshop, Illustrator, Flash, Sketchbook, Painter
Perforce, Alienbrain, Rally, Microsoft office tools
Anark Studio, UI Composer, Emergent Gamebryo, Collada, Blackfish Studio, Snapper, xNormal, PhysX, PhysX Lab
Work Experience
Senior Artist
April 2008 - Current
NVIDIA Development P/L Singapore
Company website : www.nvidia.com
Content Development
- Responsible for producing sample 3D/Visual contents that best represent the product
- Playing the role of product expert
- Work closely with Engineers on QA, workflow to create assets for use in games and development to ensure the usability for the products.
- Support R&D, QA, software projects development
s
Software product design (PhysX, Snapper, Blackfish, Anark Studio)
- Product feature specification design and write-up
- Ensure that ideas are heard and represented in the product
- Workflow development
- Product expert
- Work in WIKI and communicates with engineering team to clearly pass down the ideas involved in the software design
Content Developer
Nov 2006 - April 2008
Anark Singapore P/L Singapore
Company website : www.anark.com
* Give critical comments to software workflow and functionality
* Conduct researches in the latest 3D technologies
* Product Arts/ 3D Game Arts (Gaming specific)
* Software product feature design
* Create contents with various DCC packages
* Workflow bugs fixing and solution
* Maintain good communication with the engineering team, reports, discussion
Architectural Visualizer
July 2006 - Nov 2006
Digital Mirage P/L Singapore
Company Website: http://www.digimirage.com
Worked on architectural & interior visualization and implemented aesthetic values and involved in various production stages, such as:
* Project management and coordination
* 3d animation
* Attend meeting, meet up with customers and vendors
* Video Editing and color correction on video rushes
* Create photo-realistic 3d images
3D Artist / 3D Generalist
Aug 2004 - Nov 2005
Cubix Picture international Singapore
Company website: http://en.wikipedia.org/wiki/Zodiac,_The_Race_Begins
Completed “Zodiac” Singapore's first animated featured film
Implemented aesthetic values and involved heavily in various production stages, familiar with production pipelines:
* Story boarding
* Conceptualization
* Characters modeling, environments set up,
* Texturing
* Rigging and animation
* Special visual effects
* Lighting and final rendering
* Compositing
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Linguistic Commands
Chinese
Cantonese
English
Bahasa Malayu
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Interest and Activities
Drawing, Sports, Chess, Calligraphy, Music, Traveling, Photography