A passionate, innovative and motivated graphic artist with a successful background in creative design. Experienced in video game art creation possessing exceptional attention to quality, detail and precision. Specialized in the design and production of decorative artwork for highly bespoke, luxury English fine bone china tableware. Creative in a wide range of media including digital, traditional drawing and painting as demonstrated to meet commercial design briefs for use in technical and illustrative publication and documentation. Possesses excellent interpersonal and communication skills continually striving to improve in a challenging work environment. Excellent interpersonal and communication skills with an ability to handle sensitive and confidential issues. Ability to work independently and with a capacity to function as an effective team member. Ability to deliver on schedule, working under pressure if required, multiple tasking and use work time efficiently. Organized, goal and detailed oriented with strong drive to achieve quality output. Self learning and up skilling. Strong commitment to the company’s long term objectives. Customer service knowledge including customer needs assessment, meeting quality standards for services, and evaluation of customer satisfaction. Dependable and adaptable with a humble, honest attitude.

Work Samples

  • Pocket Rockets

  • Product Visualization

  • Wasp Cutaway

Work History

  • Texture and 3D Modelling Artist

    • Wellington, New Zealand
    • Apr 2009 - Mar 2014 (4 years 11 months)

    Teture and 3D Modelling Artist provide professional and creatively competent design services to PikPok (Sidhe Interactive) with a proactive understanding of company strategies, objectives and graphical strengths and limitations of game art.

    Asset production of character, vehicle, weapon, and environment 3D assets and delivery in accordance to art direction, given concept art, asset budget limitation and time deadlines.

    Art pipeline and including high-poly, low-poly modelling, texturing and map generation, lighting and rendering.
    Participate actively as a member of the PikPok team providing leadership, mentoring and guidance where required including training and performance evaluation.


    Photoshop and Autodesk Maya fluent with and familiarity in the following digital art practices and techniques
    Autodesk Maya – Polygon and Nurbs modeling, texturing, map baking, lighting and rendering
    Adobe Photoshop – Digital painting, texturing and manipulation
    Xnormal – Map generation
    Headus UV Layout – UV mapping, layout and packing
    Marmoset Toolbag – Game asset rendering
    BodyPaint – 3D texture painting and touch up
    3D coat- 3D texture painting and touchup
    Pixologic ZBRUSH – Organic sculpting (brief introduction)
    Vray – Lighting and Rendering
    Traditional drawing skills including use of light and shadow, good understanding of anatomy and a strong sense of scale, form, weight and volume


    Rugby Challenge 2, Rugby Challenge, Turbo Racing League, Into the Dead, Blood Drive, Madagascar Mad Kartz, Hot Wheels Battle Force 5, Flick Kick Football Legends, Flick Kick Field Goal 2014, Flick Kick Aston Villa, Flick Kick Chelsea, Slam Dunk King, In-house IP development.

  • Graphic Artist

    Graphic Artist conceptualizing original and aesthetic pattern design and imagery for decorative and print output on fine bone china tableware.

    Interpret client design briefs and requirements of Royal families, heads of states and corporate clients world-wide.

    Pre production test fit lithography ensuring accurate fit quality and design aesthetics

    Generate working artwork and output film separations


    Adobe Illustrator/Photoshop Design and produce of separation artwork for screen printing

    Clients including Delamerie The Arabian and Russian Tableware Market, The Prince’s Trust London, The Sultan of Oman, High Class Tableware Suppliers, Kevin Glancy Yacht Tableware, David Redman and Delamerie.

  • Junior Illustrator

    Junior Illustrator producing creative imagery using traditional drawing, painting and digital media to meet commercial design briefs for use in technical and illustrative publication and documentation.

    Perform a variety of tasks under general supervision with a degree of creativity and latitude, reporting to a Senior Illustrator.

    Gain knowledge of appropriate styles, analyzing a brief's specification and research sources.

    Work effectively within a set timescale and tight deadlines.


    Adobe Illustrator/ Photoshop
    Traditional technical drawing, inking, pencil and wash
    Digital and traditional painting

    Clients including Thompsons Holidays, Miles Kelly Publishing, Rolls-Royce, RSPB, AA and National Geographic travel guides

  • Freelance Children's Educational Book Illustration

    • Children's Education Publishers
    • Auckland, New Zealand
    • Sep 1999 - Jun 2000 (9 months)

    Children's Educational Illustration for Shortland and MacMillan Publications, Auckland NZ, New Zealand Geographic Magazine, David West Children’s Books, UK, Sandra Morris Illustration


  • Premier School of Building

    • Diploma Construction Technology
    • 2005 - 2005

    Distance learning diploma in Construction Technology

  • Premier School of Building

    • Diploma Architectural and Building Drawing
    • 2005 - 2005

    Diploma in Architectural and Building Drawing

  • Blackpool and Fylde College of Art (Lancaster University)

    • BA(HONS) Design Scientific and Natural History Illustration
    • 1996 - 1999

    Second Class Honours (Division One) in Design Scientific and Natural History Illustration

  • Lancaster Art College

    • National Diploma Foundation Studies in Art and Design
    • 1995 - 1996

    National Diploma in the foundation studies of Art and Design

  • Lancaster Royal Grammar School

    • A Level Qualifications Art and Design, Biology, Technology
    • 1988 - 1995

    A Level Art and design (A) Biology (D) A level Supplementary Technology (A