Innovative and personable 3D modelling and texture artist with 13 years creative industry experience, working in the areas of high end PC and mobile games, international tableware design and illustration for publication. I am known for my exceptional attention to quality, detail and technical ability in the creation of 3D art assets and environments, digital pattern design, traditional and digitally rendered illustration. I have a driven yet friendly manner admired by both clients and colleagues with excellent communication and customer service skills demonstrated throughout my employment history. KEY ACHIEVEMENTS • Executed professional and creative design service to PikPok/Sidhe Interactive to the highest quality, always within deadline, budget and raised the standard of company game assets • Key role in the production of environmental assets and textures on the highly successful Rugby Challenge Franchise • Always selected as artist of choice for highly detailed custom painted textures for vehicle assets, environment, props and character projects • Production and management of all ‘Team Player Strip’ texture content for all the Rugby Challenge Franchise, totaling several hundred detailed and accurate kit replicas • Texture artist for ‘Into The Dead’ mobile title with 23 million downloads to date • Major art content contribution for ‘Blood Drive’ next gen console/PC title published by Activision Value, developed and shipped in under 6 months • Sole graphic artist at Lynton Fine Bone China International, producing world class luxury tableware designs for an international client list including Royal Families, Heads of State and corporate clients world wide • Completed the New Zealand Lake Taupo 320km Cycle Challenge, four London Marathons and English Fell Running Championship U20 Bronze Medallist. KEY SKILLS • Attention to detail – I excel at quality, accuracy and detail in the production of art content • Communication – honest and attentive with confident, clear communication and patience • Flexibility - I enjoy handling multiple tasks with a varied and unpredictable workload, working independently and effectively within a team • Time Management – organized and reliable to deliver work within deadlines • Specialist Skills – technical subjects, hard surface modelling, hi-res vehicle modelling, detailed and realistic texturing techniques, UV mapping, texture baking and transfer

Work Samples

Work History

  • 3D Modeller/Texture Artist and Generalist

    • DW Studio
    • Caerphilly, United Kingdom
    • Jul 2014 - Jul 2015 (1 year)

    3D Modelling, Texturing, Lighting, Rendering and Animation


    • Key texture artist on four console/PC high end game titles
    • Provided professional and creatively competent design services to PikPok/Sidhe Interactive with a proactive understanding of company strategies, objectives, graphical strengths and limitations of game art
    • Specialist areas are hard surface texture production, hi res vehicle modelling
    • Production of character, vehicle, weapon and environmental 3D assets delivered in accordance to art direction and given concept art, asset budget limitation and deadlines
    • Art pipeline including high poly, low poly modelling, texture map generation, lighting and rendering
    • Active member of the PikPok team in scrums, pitches, game jams and internal IP projects
    • Provided leadership, mentoring and guidance in asset creation, UV layout and texturing techniques for junior support artist on Rugby Challenge 2
    • Reliable, fast and attentive to detail and a team player

    • Autodesk Maya – poly and nurbs modelling, texturing, map bakes, lighting and render
    • Adobe Photoshop – Digital Painting, texturing and photo manipulation
    • XNormal – Map generation
    • Headus UV Layout – UV mapping layout and packing
    • Marmoset Toolbag – asset rendering
    • BodyPaint/3D Coat – texture painting, touch up
    • ZBrush – brief introductory level
    • Vray – lighting and rendering

    GAME TITLES Rugby Challenge 2, Rugby Challenge, DreamWorks Turbo Racing League, Into the Dead, Blood Drive, Madagascar Mad Kartz, Hot Wheels Battle Force 5, Flick Kick Football Legends, Flick Kick Field Goal 2014, Flick Kick Aston Villa, Flick Kick Chelsea, Slam Dunk King, In-House IP Development.


    • Independently responsible for conceptualization, interpretation, design and graphic output
    • Organized, effective time management on multiple projects always achieving client deadlines


    • Demonstrated creative thinking, planning, research and met deadlines with an energetic desire to learn and upskill


    • Nov 1999 - Jan 2001 (1 year 2 months)

    + Shortland and MacMillan Publications, Auckland, New Zealand
    + Sandra Morris Illustration, Auckland, New Zealand
    + New Zealand Geographic Magazine
    + David West Children's Books, UK


  • Premier School of Building

    • Distance Learning Diploma in Construction Technology
    • 2005 - 2005
  • Premier School of Building

    • Distance Learning Diploma in Architectural and Building Drawing
    • 2005 - 2005
  • Blackpool and Fylde College of Art, Lancaster University

    • Second Class Honours Degree Design, Scientific and Natural History Illustration
    • 1996 - 1999
  • Lancaster Art College

    • National Diploma Foundation Studies in Art and Design
    • 1995 - 1996
  • Lancaster Royal Grammar School

    • A Levels Art and Design, Technology, Biology
    • 1988 - 1995

    A Grade Art and Design, A Grade Technology (A level Supplementary), D Grade Biology