Located in Southern California!

Work Samples

  • RZR concepts

  • RZR sketches

  • Adidas Studies

Work History

  • Design Manager / Lead Designer

    Apparel and accessories designer.
    -Define user and implement a strategy and cohesive brand identity of an emerging lifestyle brand.
    -Produce fashion croquis with apparel design concepts.
    -Produce graphic apparel for the current brand base
    -Design and screen print samples by hand. (Full screen print process. Negatives / prep screens / burn and washout screens)
    -Design line extension and accessories i.e.: watches, eyewear, footwear, denim
    -Assess and design tech packs for all new and updated garments and accessories
    -Source local and international manufacturing for cost effective quality products
    -Evaluate samples from vendors for fit and finish and direct and oversee changes
    -Create visually compelling photos and editing (studio shoots and photoshop) for print, sales and social media
    -Design packaging (graphic design to reflect the brand in label and packaging)
    -Sales and Marketing (brick and mortar /online /social media)

  • Lead Designer (contract)

    Objective:
    -GK International power sports Yamaha division. Implement knowledge of power-sports industry requested for short term sketch project
    -Work autonomously to produce concepts for entry level ATV
    -Evaluate the consumer ergonomics and implement ergonomics of that consumer into a new base model ATV
    -Traditional and digital media (pen paper, Photoshop, Corel Painter, initial cad model (Alias)

  • Continuing Education

    • UCLA
    • Los Angeles, CA
    • Aug 2011 - Aug 2013 (2 years)

    -Studies for extended education to apply to masters degree.

  • Design Manager / Senior Designer

    • Polaris Ind.
    • Medina, MN
    • Apr 2005 - Feb 2011 (5 years 10 months)

    Objectives:
    -Define user create image boards and design strategy. Implement the vision of user experience according to the product sector at hand. (vehicles and accessories) Polaris ATV/SXS/Ranger/EV Electric Vehicles/ Victory Motorcycles / Soft goods and hard good accessories / advanced concepts OSPS (Outside Power Sports Innovations)
    -Work closely with marketing and engineering to create deliverable gates to keep scheduling and team on track to deliver on time.
    -Using various skill sets to bring the vision through. Sketch (traditional), Rendering (Photoshop, Illustrator, Corel Painter), 3D Cad (Alias, Catia, Rhino), Visual mockup and functioning prototype modeling (clay and foam models)
    -Extensive fabrication knowledge in metals and plastic molding process
    -Present design concepts and production intent to project team marketing managers and executives.
    -Conduct customer focus groups both physical and virtual to evaluate customer needs and expectations, initial reaction and ergonomics for a range of end users.
    -Oversee progression of team members (Class A CAD modelers and clay surfacing modelers) to ensure design intent is kept.
    -Oversee project to ensure design intent throughout the manufacturing process. Tooling, part finish and assembly.
    -Create perform and implement product photo shoots and video presentations and proposals for press and public.
    -Create strategy for accommodating the accessories lineup per vehicle division
    -Implement design strategies for accessories and advancement design strategies for fourth coming model updates.

  • Lead Designer

    • Hasbro
    • Pawtucket, RI
    • May 2008 - Aug 2009 (1 year 3 months)

    Objective:
    -Define the direction in toy form of Captain Americas motorcycle and adversary army vehicles for movie release.
    -Propose classic, modern, retro, steam punk and futuristic directions for boys team program.
    Deliverables
    -Sketch, render (corel painter, photoshop), manufacturing tech packs (illustrator)

  • Lead Designer

    • GMADS (General Motors Accessorie Design Studio
    • Auburn Hills, MI
    • Mar 2006 - Jun 2007 (1 year 3 months)

    Lead Industrial Designer
    -Objective:
    Design aftermarket products for GM brands. HUMMER, Pontiac, Saab, Chevrolet, Buick and co branding design with DUB Wheels.
    -Exterior Products: Wheels, ground efects, Graphics, grills.
    Interior Products: Underhood panels, seat accents, Carpet accents and graphics, door panel and dash accents and accessories.
    -Design objective: Design from sketch through initial CAD surfacing Alias 3D model phase. Oversee project through "A" side model development and fabrication.

  • Junior designer

    • BRP
    • Canada
    • Jul 2004 - Jul 2005 (1 year)

    Objective:
    -Define user and implement the vision boards of user experience through a range of projects (vehicles and accessories) ATV, Snowmobiles advanced concepts and accessories.
    -Follow assigned gates to keep scheduling and team on track to deliver on time.
    -Using various skill sets to bring the vision through. Sketch (traditional), Rendering (Photoshop, Illustrator,), 3D Cad (Alias, Rhino), Visual mockup and functioning prototype modeling (clay and foam) Graphic Design vehicle and soft goods (Illustrator)
    -Evaluate user ergonomics. Seating/controls/ ease of use and functions through hard model and cad evaluations.
    -Present concepts and proposed directions to design managers, executives.
    -Work closely with engineering and A class cad modelers to ensure design intent.

    Beyond the scope:
    Learn / study Qu├ębec French to better understand the design philosophy of the BRP corporation.

Education

  • The Cleveland Institute of Art

    • BFA Industrial Design
    • 2000 - 2004

    Education: Cleveland Institute of Art, Cleveland, Ohio -DESIGN The Industrial Design program at the Cleveland Institute of Art consistently ranks as one of the top programs in the country. known for producing graduates who work at the top of their field, solving real-world problems and becoming successful entrepreneurs. This approach provided me with a strong understanding of the innovation process, users, market forces, manufacturing, sustainability, and business practices. The CIA industrial design curriculum centers on research, conceptualization, and refinement Product, Automotive, Toys, Graphic Design, 3D modeling, clay modeling lead by traditional sketch techniques.

  • Lear Corporation

    • Internship Industrial Design
    • 2003 - 2003

    Lear Corporation, Southfield, MI: Design objective: Create a mobile kitchen with interior concepts favoring William Sonoma themed and products incorporated. Design from sketch through Alias model phase

  • General Motors

    • Internship Industrial design
    • 2002 - 2002

    General Motors Corporation -Intern (Summer 2002) Design objective: -Design an interior and exterior for an assigned brand of General Motors. The platform being Hydrogen fuel cell skateboard concept. Our team consisting of intern engineer, intern modeler, pro engineer, pro cad modeler and myself as lead designer. Work in unison to create a concept design for the Pontiac brand through exterior and interior concept studies for the Autonomy fuel cell platform

  • The Columbus College of Art and Design

    • transfer Industrial Design
    • 1992 - 1998

    The Columbus College of Art and Design -Foundation classes art classes and Industrial Design major studies 1992-1993, 1998-2000 -Product, Toys, Graphic Design, 3D modeling, Figure/Life drawing, Ceramics and Glass Blowing

Specialties

Affiliations

IDSA,

Awards

Awards: 2002 General Motors Corporation Scholarship. Daimler Chrysler Scholarship. 2003 General Motors Corporation Scholarship. Daimler Chrysler Scholarship. 2004 First Place Luraline: Its Your Lite Design Contest.

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