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I used more reverse engineering techniques in order to build this model and associated illustrations. The end product contained a total of 8323 pieces, and weighed in at nearly 100 MB in size. I built this model with the nPower NURBS plugin for 3ds Max, and converted it all to a poweredge mesh. What's interesting to me about this method, is that I can make super-detailed and complex models with extremely dense polygonal structures, without a massive file size. I tested building this model as a standard mesh, and it ended up being 320 MB in size.
This MMRTG has been completely modeled inside and out for infographics, and with the highest detail as possible (within reason). But maybe that's overkill given that I'll dirty the renderings up in After Effects and Photoshop, thus that level of detail will be lost.