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This is a plaster rendering of the sculpted version. I used opacity maps in V-Ray to define the frayed edges of the fins, thus no need to get too in depth with Z-Brush on that part. This is pretty much phase two.
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This is the 3ds Max base mesh. Its really basic, and thats the idea, since this test is based on speed, and not going crazy with scale detail. This is phase one...

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