I am a industrial designer and 3d artist based in Southern California and I'm always looking for interesting projects and new clients. I have experience working with industrial design, 3d modeling, lighting, texturing, product visualizations, technical and scientific illustrations, and more. Please take a look at my portfolio and if you're interested in the kind of work that I can create, drop me a line.

Work Samples

Work History

Brian K. Haeger 310.929.7090 info@bionic3d.com www.bionic3d.com My portfolio is viewable at www.bionic3d.com PARTIAL CLIENT LIST JP Research & Development The Directors Guild FUTEK Advanced Sensor Technology Learningtree International Nokia Sony SCEA ROHM Semiconductor USA Benchmark FR Clothing General Atomics (LLNL DIII D) OceanWorks Development Seaways Engineering Iduol Beny Lovecraft Biofuels Biodentiko Pharmaceutical Santangelo Lighting & Design SKILL LEVELS & EXTENDED EXPERIENCE 3ds Max 2012, Expert, 13 years Expert level modeling, lighting, and texturing. Extensive experience with NURBS, rigid polygonal modeling with subdi- vision surfaces. Rhinoceros 5, Expert, 6 years Used for NURBS and non polygonal solid modeling T-Splines 3.5, Expert, 6 years Used for NURBS and non polygonal solid modeling Photoshop CS6, Expert, 14 years Used for painting, texturing and cleaning of maps and retouching. Also used for processing images for print prepara- tion. After Effects 4, Expert, 5 years Indesign CS6, Expert, 8 years Used for layout and print preparation. Maxwell Renderer, Expert, 7 years Used for photorealistic multipass rendering. V-Ray 2 Renderer, Expert, 7 years Lighting passes, global Illumination, caustics, photorealistic rendering and lighting. Brazil 2 Renderer, Expert, 7 years Pass control, global Illumination, caustics, photorealistic rendering and lighting. InSpeck FAPS and EM Body Digitizer 4.6, 4.7, Expert 1 year Used extensively for joining high polygon model sections. Also used for cleaning and mapping models. Maya 7 Beginner. Cursory knowledge. Mental Ray, 8 Years Experienced with rendering, lighting, shadowing and caustics. Combustion 3, 5 Years Used for video editing. Afterburn 3.3 Realistic effects ranging from clouds, pyroclastic smoke, dust, explosions effects, liquid metals and water. Digital Fusion 5, 4 Years EXTENDED RELATED EXPERIENCE Illustrator CS5, 5 Years Basic Level User Dreamweaver CS5.5, 8 Years Intermediate User Microsoft Office and Open Office, 14 Years Expert User Windows DOS, NT, 95, 98 2000, XP, Vista, 7, Expert User Mac OSX Expert User Linux, Ubuntu Intermediate User EDUCATION Gnomon School of Visual Effects, Hollywood, CA. 2002 to 2004 Saddleback College, Mission Viejo, CA. 1994 to 1997 Seawinds Aviation, Commercial Pilot Program, San Diego, CA. 1999 to 2002 AFFILIATIONS AOPA Aircraft and Pilot Owners Association

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