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Soaring through the clouds - View of vehicle in use.
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Phase I - Form Development - Abstract solids from abstract 2D drawings.
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Phase II - Intersection of solids - Intersection of both solids, a phase with lots of trial and error to get the right intersection.
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Phase III - Combination of Solids - Premeditated addition, subtraction and combination of solids using only intersected surfaces.
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Phase IV - Developing Symmetry - Solid is cut in half at an arbitrary plane.
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Phase V - Primitive Shape - Mirrored solid gives way to primitive shape of the vehicle.
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Phase VI - Diferenciation - Began developing solids, surfaces and faces to their future forms and functions.
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Conceptual Air Vehicle Development - Beginning to differentiate areas and sectors to different functions. So far, I've selected a cockpit area, which now is divided into two seats and a main console; added two "jet" whatalikes in the "rear" and a heat dissipator on the sides of the body.
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Conceptual Air Vehicle Development - Seats + heat Dissipator view.
Seats feel too slanted down (rider will be lying down) and heat dissipators straight metallic bar contrasts too much with the shape of the "vehicle" which lacks any straight edge whatsoever, am considering modifying this to a more "curvy" interpretation.... still a lot to be done :)
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Conceptual Air Vehicle Development - Rear View of Vehicle Propulsion: Added a "fire Texture" to simulate combustion. Really like the emissive feature of the "fire" and its reflection on the steel exhausts.
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Fanthom Airbender - Conceptual Air Vehicle - Vehicle presentation
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Fanthom Airbender - Conceptual Air Vehicle - Showing all views of the conceptual vehicle

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