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Lavalamp

Play Game at: https://dl.dropboxusercontent.com/u/62889657/Lavalamp%20Web%20Build/Lavalamp.html


This prototype includes a lava rising mechanic that not only consistently rises, but has a burst rise every time the player lands on a platform. This causes the players primary form of survival to simultaneously become the players biggest threat.

Jumping also causes the players light to shine, increasing their ability to see briefly.

Coding: Joshua Shrimpton
Stage Layout: Cam Muschialli
Audio=Burning Inside: Matthew A McFarland
Development Time: 2 Weeks

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Cameron Muschialli
Games Designer Melbourne, Australia