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Michael John | Colorcubic
MULTIDISCIPLINARY & INTERACTIVE DESIGNER
Founder & Principal of Colorcubic; I would consider myself a multidisciplinary designer, as my proficiencies span across multiple design disciplines that provide me a platform to convey rich, cohesive, visual narratives. I specialize in Motion Graphics, 2D & 3D Animation, 3D Modeling, Digital Product Design, Ui/Ux Design for desktop & iOS mobile devices, Branding, Typography, Illustration, Package Design, and Layout. My skill-set applies across a variety of useful scenarios, e.g. Creative Decks, Desktop / Tablet / and Mobile Wireframing & Design, 2D & 3D Animation for Promotional Video Ads & Interactive Parallax Experiences for Desktop / Tablet / Mobile devices via three.js & Unity, 3D Printing, Brand Guidelines, Logo Design, Brand Collateral Design, Cassette / CD / Vinyl Package Design, Video Compositing & Editing, and Static / Dynamic Infographic Visual Storytelling. My main objective is to practice & explore multiple design disciplines to create rich, cohesive, visual experiences that leave a lasting impression. - Michael John | email@example.com
ZUS - Branding + Desktop & Mobile Ui Design
UI/UX Design & Development, Print Design, Interactive Design, Creative Strategizing, Brand Experience, Motion Graphics, 3D Modeling, 2D & 3D Animation, and Art Direction for various clients and in-house studio projects.
Clients include: Fujitsu, Intel, Nike, RedBull, Bose, Spotify, PopSugar, Starbucks, Ninkasi, Redington, Behance, SuperGenius, Microsoft, Umpqua Bank, Kaiser Permanente, Digi-Block, Osube, DoNanza, Reading Local, Olive Oil Times, Savon de Marseille, Flowerbud.com, Cynthia Rowley, Bang-On, Nueva Forma, Kontrast, Martech, MacForce, Venerable Properties, Think AV, Todor Kobakov, Inksie, Sky's Guide Service, Portland Monthly Magazine.
A two month contractor project, where I worked for Intel® | NDG™ (New Devices Group), specializing in interactive wearable products.
I was tasked with designing iconic language & data visualization graphs, UI/UX design, conceptualizing 3D devices, animating UI and compositing them onto 3D mockups, and producing PPT deck presentations for the business development team for various wearable products with rich interfaces & capabilities.