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Lexus ISF modeled for an old PC game engine. - 10,000 polygons
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Lexus ISF modeled for an old PC game engine. - 10,000 polygons
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Britten Motorcycle modeled for a Discovery Channel documentary - Built for a Discovery Channel special on John Britten (RIP)
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Monster Garage building - Built for the opening animation for the Monster Garage show. The show was on Discovery Channel
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Monster Garage building - Built for the opening animation for the Monster Garage show. The show was on Discovery Channel
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Monster Garage building - Built for the opening animation for the Monster Garage show. The show was on Discovery Channel
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Monster Garage building - Built for the opening animation for the Monster Garage show. The show was on Discovery Channel
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Monster Garage building - Built for the opening animation for the Monster Garage show. The show was on Discovery Channel
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Videogame art - City architecture for an Activision game
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Videogame art - City architecture for an Activision game
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Videogame art - City architecture for an Activision game
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Videogame art - City architecture for an Activision game
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Videogame art - City architecture for an Activision game
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Videogame art For Call of Duty World at War - Reflector gun sight for Call of Duty 5 showing ambient occlusion mapping.
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Environment decor for Spiderman game.
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COD 5 Mark 9 gunsight - Modeled in Max textured and rendered in Maya
For Call of Duty World at War
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357 Magnum for Call of Duty World at War - Made for a video game in Maya.
5000 polys including bullet. Parts are separated for animation.
Textured with color, specular, and normal maps.
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WW2 Russian Katjyuscha rocket launcher. For Call of Duty World at War - Modeled in Maya. 10932 tris.
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WW2 Katjyuscha rocket launcher truck. For Call of Duty World at War
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Katjuscha Rocket launcher high detail. For Call of Duty World at War - This model will be used to generate normal maps that in turn will be applied to a lower polygon model version.
The normal maps will make the lower polygon model appear very detailed even though the polygon count is retained.
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Rocket truck color mapped. For Call of Duty World at War - Model with textures and normal maps applied. Glossiness will be diminished with greyscale texture in the game.
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Rocket truck color mapped. For Call of Duty World at War - Model with textures and normal maps applied. Glossiness will be diminished with greyscale texture in the game.
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Katyuscha rocket truck. Specular map. For Call of Duty World at War - The specular map allows the surface to have variable glossiness.
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Katjyuscha Truck In-Game. Call of Duty World at War - For Call of Duty World at War
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Videogame truck model for Call of Duty World at War

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