With over 13 years of experience working within the 3D design community, I’ve worked to create imaginative experiences that support some fantastic products, and have a wide breadth of capabilities that expand beyond just conventional industrial design. Working professionally in point-of-purchase has offered a massive variety of work with diverse companies ranging from Microsoft and Sony to FIAT and Mazda (and everything in between). Designing experiential environments for products, showcased in real-time 3-dimensional engines (Unity 5 and Unreal Engine 4 ) has given unique opportunities to delve into experimental methods of “storytelling” and rapid-development in the design process. I'm also involved heavily with developing my own video game, "The Lost Pisces" with a small team of talented designers from the Milwwaukee area, as it's been a passion project that we've used to hone our skills and talents in an imaginative way.
2010 LG Design the Future: 2 Honorable Mentions
Member of IGDA (international game development association)