My passion lies with toys and the game industry and if I was asked what my dream job would be I reply. Sculpting and designing characters and monsters for the video game industry.

Work Samples

  • Sculpture

  • Sketch work

  • Graphic work

Work History

David Eugene Studer 8201 Olympia Drive McKinney, TX 75070 214-504-4169 Email: SUMMARY Exceptional leader, technically savvy with a passion for excellence, encompassing quality, design, service and value. Has demonstrated the ability to both analyze and develop award-winning products. Outstanding relationship building, training and presentation skills. Proven revenue generator in both the toy and game industries. PROFILE Professional Artist, with Conceptual Design, Fabricating, and Graphic Design specialties. Strong project coordination background includes strategic planning, trend analysis, forecasting, play testing and market analysis. Excellent communication skills. Experienced building relationships with internal and external customers. Adept at negotiating with clients and third-party vendors. EXPERIENCE Concept Illustrator Day Six Creative, TX (2009) – contract Conceptually design for a video game, Characters, environments and other graphic elements. Quality Analyst, The Richards Group/Clickhere, TX (2008-2009) – Full time Perform tests on online media; Emails, Banner ads, Web sites. Testing functionality of units ensuring a high quality is met on all accounts and products. Quality Analyst, Robert Half/Godtube Media Dallas, TX (2008) – Contract position Write test case performance procedures. Ensure viability of website for continuity and performance. Write bug reports and follow changes as they are made. Work with programmers to fix potential issues on the test server before program went live as well as monitoring the live site. Quality Analyst, Robert Half/Oberon Media Seattle, WA (2007) – Contract position Test web-based programs for integration, regression, performance, stress, reliability and recovery, as well as GUI testing, to ensure quality of product and that all bugs have been fixed. Development of unit user acceptance testing. Accurate recording of all daily errors in log book to ensure quality of product. Quality Analyst, Parker Services/Wizards of the Coast – Contract position Tukwila, WA (2007) Test and search for program software errors. Daily entries of errors in log book. Ensure quality of product and accurate reports. Design, develop and maintain automatic tests of various factors in program. Computer Technician, Teksystems/Boeing/Dell – Contract position Seattle, WA (2007) Performed diagnostic survey of the existing equipment. Ensuring quality and viability of legacy devices against future product. Trained staff in the product and use of software. Managed comprehensive plan to refresh devices within time constraints. Tester/Quality Control, Aerotech/Nintendo – Contract position Redmond, WA (2006) Test and search for program errors in gaming software; recommending alterations to existing software to improve user friendliness and compatibility with balance of program; Black box testing; report daily errors in log book; ensure quality of product and accurate reports Assistant Garde-Manger, Norwegian Cruise Lines of America Honolulu, HI (2005 – 2006) Work closely with Garde-Manger designing the presentation of food for the cruise ship; Created sculptures from chocolate and fruit; extensive training in catastrophic event management and customer relations to include firefighting, abandon ship and other emergency procedures. Sound/Lighting technician for shipboard theater. Computer Plate Operator, Rock-Tenn Waco, TX (2005) Prepare art work for press plate Design four to seven color layout using computer aided graphics. Inspect plates incorporating quality management toward final completion of individual client jobs. Insure vendors’ materials are compatible and formatted correctly for production Major clients were: Nabisco, Zatarains, Marie Claire Pies, and Claim Jumper Foods. Toy Designer/Art Director, Wizkids Games Bellevue, WA (2003-2005) Conceptualized, designed, and sculpted lifelike male, female and animal figures from 12 millimeters to 2 inches in height. Worked closely with game designers to achieve overall look and feel of games. Performed market analysis with outside testers who were brought in and monitored for reaction and playability of product. Delivered assigned sculptures in a production deadline oriented environment. Casted resin for paint masters, as well as painted the masters for production. Compared production samples to originals ensuring quality control. Conceptual art for submission both with franchised and owned intellectual properties. Graphic Designer, Parker Services/Wizards of the Coast Tukwila, WA (1999-2002) Package design and point of purchase graphics for the retail division Resolved details in Miniatures line to correspond to game mechanics OTHER EXPERIENCE Youth/Select Football Coach – 3 years Soloist and Choir Member - over 20 years experience Marauders Drum Corps Leadership Team – 3 years Sculpting Instructor – 5 years EDUCATION Seattle Art Institute- Associates in Industrial Design Central Washington University- 2.5 years Music/Art ARTISTIC ACCOMPLISHMENTS AND PROFESSIONAL PUBLICATIONS Attracted and retained loyal clients by building reputation of integrity, knowledge, and accountability. Free lance Sculpting and Conceptual Design for the following firms: Sculptech Studios/Bungee - Halo II action figures Piazzo Publishing - Magazine cover and interior art work Wizards of the Coast Wizkids Darkage Minis - 35mm miniatures Le Forges Fantastique - 35mm miniatures Tyrell Littles – armor North Seattle Alliance Church – full face costume latex masks for a play Upsets - Designed and built set for KCPQ public television Kids' Fun Fair (Star Trek engine room) American Red Cross – Cover art for 1994 convention brochure Illustration skills include drawing, acrylic paint, airbrush, and oil Computer skills include Microsoft Office Suite, ArtPro, Photoshop, Adobe Illustrator, Quark, Freehand, PageMaker, Painter, and several proprietary databases. Quick to master and apply new applications. Proficient in both PC and MAC environments


Art Institutes International



!st place award at the Art Institute student show.