David Clarkin is an Industrial Designer and Graphic Designer who currently designs for the retail and point of purchase (PoP) environment. Previously, he designed at a structural packaging consultancy for four years and spent a summer designing toys for an internship. In May 2013, he completed his bachelor’s degree in Industrial Design at the University of Bridgeport. Throughout his studies, he explored how to define 'good design' and how to apply these principles in a wide range of projects. He is on a personal mission to bring simplicity to new products, whether that means eliminating fasteners or creating intuitive interactions. His favorite category of design is furniture where, during school, he looked to interesting materials and elegant construction to create new and distinctive furniture. PHILOSOPHY OF DESIGN A well designed product or process is: Appropriate - It questions the context of the problem, considering solutions outside of the product or process where a more fitting solution may be found. It keeps to aesthetics appropriate for its use and setting. Intuitive - It explains its function by its form and markings. The organization of physical and digital interactive elements (a knob, button, gesture, etc.) logically corresponds with the purpose. Elegant - It takes an effortless form and construction, while keeping the proper aesthetic. It requires the least amount of interaction from the user to achieve its goal. Conscientious - It considers issues of ethics and looks for ways to reduce environmental impact. Every step from production, to transportation, to storage, to purchase, to setup and use, to disposal provides an opportunity for innovation. Well-Crafted - For its purpose, it strives for the highest possible quality. It pays attention to fine details of material choice, color and texture. When appropriate, it endures as long a life as possible. Satisfying - It solves the user’s need and appeals to human emotion. It provides financial viability for the producer or provider.

Work Samples

Work History

  • Display Designer

    Used hand sketching, computer modeling and rendering to design and visualize merchandise displays for retail stores. Display materials varied from paperboard and corrugate to metals and plastics. Saw design process from initial concept through manufacturing.

  • Structural Package Designer

    • Infold, Ltd.
    • Coventry, RI
    • Mar 2008 - Aug 2012 (4 years 5 months)

    Designed corrugated and paperboard packages with AutoCAD LT. Designed thermoform molds for blister packaging with SolidWorks. Operated printers and CNC machinery. Assembled and shipped prototypes. Clients included: Remington, Staples and Samsonite.

  • Toy Design Intern

    • Little Kids
    • Seekonk, MA
    • Jul 2011 - Aug 2011 (1 month)

    Created a variety of water, bubble and sport toy concepts through traditional and digital sketching. Specified colors and decoration styling for near production toys. Worked directly with engineers and brand managers.


  • University of Bridgeport

    • BS Industrial Design, minor in Graphic Design
    • 2010 - 2013

    Graduated Summa Cum Laude, Phi Kappa Phi Honors Society, Academic Achievement Award for Industrial Design, IDSA Student Chapter Leader, Vice President of the Student Programming Board, New Student Orientation Leader, College Math Tutor, Scholar Athlete Award

  • Community College of Rhode Island

    • AA General Studies
    • 2009 - 2010

    Graduated with Highest Honors, Phi Theta Kappa Honors Society





IDSA Merit Award Winner 2013 at the University of Bridgeport. Presented his portfolio at the IDSA Northeast Conference 2013 in Hartford, CT. . . . Headliner Dining Set was shown at the International Contemporary Furniture Fair (ICFF) in 2012 and 2013 and was featured on several blogs. . ....
show more »