Crystal Cave Entrance - One of my first interior design attempts, a cavernous tunnel with crystals. Created using Unreal Editor 3.
Mushroom Cavern - Recent Work. Made using Unreal Editor 3. The Mushroom model and texture were made by me.
Industrial Cave - Cave. Made in Unreal Editor 3.
Collasped Room - This is a collapsed room that functioned for a particle generation test. While it's not very complex, I think it looks good and has aged fairly well. Made in Unreal Editor 3.
Great Pipe Room - Pipe room from one of my levels. All assets from UE3, done in UE3.
The Boss Room - Massive junkyard room with final boss of the level. The boss was made by me and the texture cobbled together from various photographs. Made in UE3.
Lava Cavern - Entrance - Finalized lava cave, made in Unreal Editor 3. The lava texture was made by me.
Lava Arena - A lava cave with an arena. This area is a work in progress. Made using Unreal Editor 3. The lava texture was made by me.
Arctic Portal - A portal to some distant, alien plane in the half-abandoned remains of a research station. Done with Unreal Editor 3.
Map Sketch - Grand Halls - This is an overhead map for my reference for building a level that I'm working on.
Halls of Gigantos (Path Version) - A version of the Halls of Gigantos level plan with the path the player takes. I upload this separately so there's a version without a big red line through everything.
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Level Design