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Mechtank-Design

Douglas Papuga

Branford, CT
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  • About



    I am a hardworking, motivated, and positive team player looking to use my design skills in a more advanced and complex setting. Throughout my career I have executed strong problem solving skills, technical tools, sketching, CAD software, CNC and 3D printing knowledge. With this technical expertise I have been able to produce an abundance of creative designs for high profile, world-class clientele who specialize in consumer electronics, including HP, Dell, Starbucks and Hasbro. I have over 6000 hours using SolidWorks along with an extensive background in CAD modeling, rendering CAD in KeyShot and with Design For Manufacturing (DFM) using sliders, side action, shut off etc.

    In addition to these design skills comes years of experience working hands on with a variety of tools and machinery to create wood, metal and plastic parts, artwork and furniture. I have an in depth appreciation for well made, user friendly tools ranging from the simplicity and comfort of a Festool Domino jointer to premium dust collections on a Merka orbital sander. I am not only a designer I am a maker.

    My love for taking machines, vehicles and RC helicopters apart and putting them back together makes me fit for a career designing new and better products for all types of applications.

    To further acquaint you with the specifics of my background I am enclosing my resume, and my online portfolio can be found at www.mechtank.com. I am a motivated, solution-oriented team player who consistently concentrates on 360-degree concerns in design projects. It is my goal to work with an organization that shares a passion for this approach to growth within the multifaceted design business.

  • Education
    • Bachelor of Science (BS) Industrial and Product Design
      Wentworth Institute of Technology
      2007 - 2011
    • Bachelor of Science (BS) Industrial and Product Design
      University of Bridgeport
      2006 - 2007
  • Experience
    • CEO CIO
      MechTank.design
      New England, ND
      Nov 2011 - Present (14 years 7 months)
      My Team at MECHTANK focus mostly on product development when it comes to down and dirty digital work "SolidWorks". We run two seats of the program.

      Our machine shop in geared towards fine furniture making. I Like making furniture start to finish. Our shop has an 18ft 10hp wood mill. Start to finish means Start to finish with our 18ft solar kiln.

      In the past we have make CAD files for company's that work direct with Hewlett-Packard. These same files are sent for tooling. Files at MECHTANK are tool ready so little CAM work is involved for tool pull in the molding process

      After taking 3 Psychology courses at Wentworth Institute of Technology I want my future clients to have an open mind about what could or could not be a reality. Is a Dream a reality, Or Could you make It one? Here at MECHTANK we like to keep an open mind. This leads my team, self included to hold offsite meetings so we can allow our subconscious run with ideas.
    • Product Design
      Cool Gear International
      Aug 2012 - May 2013 (9 months)

      Cool Gear Inc. – September 10, 2012 – April 9,2012
      At Cool Gear I worked as a Product Designer on the design team. I generate an arrangement of products for the company targeting hydration. Working for Cool Gear was exciting. What I liked most was the fast past environment that got hectic at time. Coming from an athlete’s background I love the pressure, it drives me to become extra focused. Cool Gear kept me heavily occupied with the majority of there mechanical products. I have a passion for mechanical problem solving so I am in love with moving mechanisms. At CG I was faced with working with china factory, so I can adjust to language barrier . I think it is very helpful having the knowledge to work beside china factories to see tooling through to production. I recently left this job because I was working with SolidWorks over 60 hours a week. Got burned out.
    • Industrial Design
      Hasbro
      Dec 2011 - Aug 2012 (8 months)
      Hasbro Inc. December 2011 - Present
      Model Services Pawtucket, RI
      Worked in the model shop designing various mechanisms as well as components for a wide variety of brands including Transformers, Kro-o, Spiderman and Nerf. I generated concepts digitally using Solidworks as well as sketching. I also build breadboard models to battle through obstacles. I have been able to sharpen my leadership skills by training and supervising our interns along with other on projects that I have assigned to them. I have been fortunate to be able to build outstanding relationships with my co-workers.

      Hasbro Inc. May 2012 - Present
      Industrial Designer Boys Games Providence, RI
      I was recruited by my departments VP and Managers to help out the games division. They are introducing new products and I was brought on to help kick start them. I adapted smoothly to the games team at our Providence location, formulating new ways of game play with our brands. After making connections with the games Managers, they have been continually requesting my help developing concepts.

      Hasbro Inc. January - May 2010
      Model Services Co-op Pawtucket, RI
      During my Coop I worked as a model maker developing prototypes for BeyBlades and Tonka brands. I utilized a range of materials, discovering many new ways to apply action for BeyBlade tops. Using springs, levers, cams, ball bearings and more during my development stages, I was able to visualize pros and cons through the duration of the build. At times I would step back to analyze and critique my mechanisms. This helped me if I had problems that needed to be permutated by critiquing existing designs.
    • PD
      wit
      2010 - 2011 (1 year)
    • designer/ Fabricator
      Bill Bancroft Furniture Design
      Aug 2010 - Dec 2010 (4 months)
      Bill Bancroft Furniture Design August - December 2010
      Designer / Fabricator Boston, MA
      I achieved final designs working alongside architects creating detailed drawings from rough sketches. After our revisions we would establish our build using exotic woods. Mostly everything was built using hand tools but we also would use machines like CNC’s, table saw and wood shapers to create more intricate products.
  • Awards

    Sites hosting my work

    http://www.universaldesignstyle.com/ctc-41-wheelchair-concept/

    http://www.lovethesepics.com/2012/09/35-wildly-wonderful-wheelchair-design-concepts/

    http://www.rofltime.com/fashion-by-santa-con/

  • Skills
    • Industrial Design
    • Product Design
  • Elsewhere on the Web
    • n
  • On Coroflot
    @douglaspapuga, member since 2010
    • Following 2
    • Followers 4
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