Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. The company's portfolio of entertainment properties includes Half-Life®, Counter-Strike®, Day of Defeat®, Team Fortress®, Portal™ and Left 4 Dead™. Valve's catalog of products accounts for over 35 million retail units sold worldwide, and over 80% of PC online action gameplay. In addition, Valve is a developer of leading-edge technologies, such as the Source game engine and Steam, a social platform for the delivery and management of digital content, with over 40 million active users around the world and over 1,800 titles offered.
Valve is a unique place, where teams self-organize around ideas and heavily collaborate to ship products. As a member of Valve, you will not be given any of the following: A job title, a job description, a boss, production staff, project managers, project briefs, budgets, timelines, mandates. (We don’t have those.) Rather, you will be defining your role and goals for yourself, alongside your peers, through the work that you choose to do. Everyone at Valve is an individual contributor. Everyone is a designer. Ideas come from anywhere, and they ship every day. To learn more about what it’s like to join Valve, read our Handbook for New Employees at http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf.