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DON'T SHAKE! - Shaking a child can cause blindness, motor function handicaps - and if not treated in a matter of days
- death. The syndrome is called Shaken Baby Syndrome. When a person shakes a child it often happens
in a brief moment of frustration, because the child won’t stop crying. The main problem is that people
often are unaware of the consequences of this action. To inform and to reduce frustration – that is
the main trigger for SBS - the object informs the caretaker about how much a child normally cries, it
gives advice about what to do when the child won’t stop crying, and if the child is shaken hard, it
can send an SMS to a doctor or to the child’s parents.
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SatuGO - Satugo is a bauncing ball and digital camera in one. Simply throw SatuGO into the motive to catch the moment, where it hits you get a picture, or take air photos by activating the timer before throwing the SatuGO. Other than being a camera it can act as a mobile storage facility for your personal data and function as a webcam.
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Hand rendering
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TOTEMAGI - Totemagi is a play equipment that combines the digital worlds games with the physical worlds play to
create a totally new play experience for children, that has the goal to make them get more exercise.
Totemagi is realized in a cross-disciplinary team with students of interactive media as a masters
project at the design school Kolding. The test model was a huge success amongst the 20 children
in the target group from 7 to 11 years that tested the play equipment.
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Sodum - Normally you use a phone to get in contact with people far away, people you already know. Sodums main purpose is to get the user in dialog with people in his surroundings that he doesn’t know. The phone is motorized and based on movement.
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BICYCLELAMP - Tooltoy inspired bicycle lamp. The lamp is equipped with simple sensors to make it possible to turn the
lamp off and on by moving the lamp in the air. The lamp doesn’t need a docking system, it is attached
directly to the bike like handcuffs.
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Concept communication

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