Original 3D Render - 3D Render before compositing. Use this image as reference when viewing the other images in this gallery.
2.5D Lighting - Custom Nuke gizmo written by Jonathan Griffin that allows realtime 2.5D lighting in Nuke. Colored lights used in this example to demonstrate this effect.
Advanced Shading - "Car Paint Material Shader" Nuke gizmo written by Jonathan Griffin. This image demonstrates the gizmo's ability to quickly create advanced high-quality automotive paints, that normally would be very difficult and time consuming to render in 3D.
Pearl Purple - "Car Paint Material Shader" Nuke gizmo written by Jonathan Griffin. This image demonstrates the gizmo's ability to quickly create advanced high-quality automotive paints, that normally would be very difficult and time consuming to render in 3D.
Procedural Metallic - "Car Paint Material Shader" Nuke gizmo written by Jonathan Griffin. This image demonstrates the gizmo's procedural "metal flake" feature.
Dynamic Shader - "Car Paint Material Shader" Nuke gizmo written by Jonathan Griffin. This image demonstrates the gizmo's flexibility to adapt to a variety of purposes, allowing quick creation of many high-quality non-paint materials.
Automotive Paints - "Car Paint Material Shader" Nuke gizmo written by Jonathan Griffin. This image demonstrates the gizmo's ability to quickly create a wide range of high-quality automotive paints.
Chameleon Paint - "Car Paint Material Shader" Nuke gizmo written by Jonathan Griffin. This image demonstrates the gizmo's advanced shading options, allowing for complex materials, such as chameleon car paints.
2.5D UV Mapping - Custom 2.5D UV mapping Nuke gizmo written by Jonathan Griffin.
2.5D Mask Tools - "2.5D Mask Tools" Nuke gizmo written by Jonathan Griffin. This image demonstrates a spherical 2.5D mask, with gradient falloff, and shows one of the many useful "editing modes" available for positioning masks.
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Compositing-Nuke
Jonathan Griffin
3D Artist, Industrial Design, App Development Austin, TX