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Freelance Illustrator (comics/ttrpg) & Creative Consultant

Gareth Sleightholme

Hull, East Yorkshire, United Kingdom
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  • About
  • About

    Gareth Sleightholme began his career as an archaeological illustrator producing historical reconstructions and finds drawings for an archaeology unit based in Beverley, Yorkshire.

    From 1997 he worked in creative consultancy, illustration and concept visualisation in the heritage/leisure industries (inc Theme Park design) both on a freelance and full-time/in-house basis. Gareth worked on the design of a wide range of diverse projects across Europe, Scandinavia and the US, inc. The London and Hamburg Dungeons, The Norwich Castle Museum, SantaPark (a large themed visitor attraction in the Arctic Circle in Finnish Lapland), various large sea life aquariums; he has also been engaged in art direction and design for film and television as well as helping to develop and teach the new Masters Degree in Animation and Sound Design at Norwich. Following a short period of producing conceptual design work on a freelance basis, Gareth joined hpl europe ltd full time, taking on the role as Senior Creative, then Creative Director, in their design dept, a role which saw him produce concepts and design for corporate exhibition and events for amongst others, Orange, Virgin Atlantic and Blackberry over the next five and half years.

    As of 2008 he lectured at Park Street School of Art and HSAD (Hull School of Art & Design) on their Games Design & Animation BA Hons programmes, plus other arts programs while pursuing his post MA research into the links between Deep Reading, Empathy and Creativity, following completion of his Masters Degree (merit) in Design looking at The Visualisation of Educational Concepts within Art Schools. He also worked on the EU funded RAGE games technology research project, working with a number of European educational faculties and tech developers.

  • Education
    • MA Design (merit)
      Leeds Metropolitan University
      2011 - 2013
      ...looking at Visualising Educational Concepts within Art Schools. And beginning a research interest in the links between Deep Reading, Empathy and Creativity.
    • BA(Hons) Graphic Design Animation
      Norwich School of Art and Design
      1992 - 1995
    • Withernsea High School
      1980 - 1986
  • Experience
    • Illustrator, Creative Consultant & Educator
      Gareth Sleightholme - hesir
      Kingston upon Hull, United Kingdom
      2018 - Present (8 years)
      I currently work principally within the comics and TTRPG markets.

      I develop comics as a self publishing indie creator, as well as working with other indie publishing houses, and developing comics for the heritage/museums/cultural sector, for which I also occasionally produce editorial illustrations (dependant on the project).

      I also produce genre based (SF, Fantasy, Espionage, Horror, Historical, Myth & Folklore) illustrations for the TTRPG market, working with a number of TTRPG developers, as well as producing (art and writing) for a number of my own projects within this sector.

      I also continue to consult on and produce design and illustration projects for the Visitor Attraction, Heritage and Leisure markets, and deliver short/one day workshop/art residencies for the arts/cultural sector relating to comics and my other professional practice.

      I am also actively seeking other interesting related Concept Art and Illustration work.
      Please feel free to contact me should you wish to know more about the services or consultancy I can provide.
    • Lecturer (Art & Design)
      Hull School of Art and Design
      2008 - 2018 (10 years)
      I held positions at both the Park Street School of Art and the Arts Faculty at the Hull School of Art and Design over a ten year period, lecturing on the Games Design & Animation BA(Hons) programmes primarily, leading these two programs and developing the curriculum for both. My academic research strands (MA level) were looking at the links between Reading, Empathy and Creativity (collating qualitative data from a survey of nearly 400 student participants), whilst having an active interest in, and giving support to colleagues in research areas such as Drawing, HE T&L practice, and most recently being part of a team that developed a (Games oriented) technology research proposal that has won a substantial funding opportunity, and saw me working with a number of EU faculties and tech developers working in the education and training market.
      As well as working on the Games Design and Animation (BA Hons), I also taught on several FE courses (all primarily concerned with drawing/design for 3D/visualisation/CAD etc), including FD in Design for the Public Realm, 3D Design & Extended Btec Diplomas, & various CAD modules within other disciplines, Fine Art Fashion, 3D Design, Jewellery & Ceramics etc; allowing me to consider and monitor student progression to HE from personal perspective, giving me insight into potential marketing strategies and opportunities.
    • Creative Director
      hpl europe ltd
      Sible Hedingham, United Kingdom
      May 2003 - Oct 2008 (5 years 5 months)
      As freelancer, senior designer then Creative Director my time at hpl saw me leading the design/visualisation from client liaison, site survey through to concept and completion of a diverse range of projects within the retail, events and exhibition markets for clients such as Orange, Virgin Atlantic, Cadburys, Roadchef, Lego, National Trust, Touchwood, Bluewater and Cine UK.
    • Freelance Creative Consultant/Illustrator
      Freelance
      Jul 2001 - May 2005 (3 years 10 months)
      Various national and international projects:

      Historical & Archaeological Illustration for the Norfolk Museum Service, inc’ the “Tolhouse” & “Time & Tide” Museums, Great Yarmouth & the Castle Museum Norwich. 2002 to 05.

      Conceptual Design for Chameleon Projects/Cubic Design Ltd towards various Sea Life (+ other) projects inc’ the giant medusa sculpt at Brighton Sea Life. 2001 - 03.

      Research & Conceptual Design for Rex Sign & Scenic Studios, inc’ a "Jack the Ripper" Themed Bar, an 'Edu-tainment' Space Ride, the “Hocus Pocus” Haunted House & the “Hans Christian Andersen Experience” (Copenhagen) + various other visualisation/design works. July 2001- Jan 03.

      External Design Consultant for MJP Studios. 2001 -02.

      Freelance Research, Illustration & Copy for the “Gilmerton Cove” (Edinburgh) visitor attraction. 2002.

      Freelance Conceptual & Production Design, Old Time Automatics Ltd. 2001 – ‘02.

      Art Director/Stand-by Art Director & Prop's Buyer, "August/Grace", short film for Anglia Television's "First Take" series. July 2001.
    • Freelance Illustrator/Designer
      Freelance
      Norwich, United Kingdom
      Sep 1990 - Apr 2001 (10 years 7 months)
      Various Freelance illustration and design work, Aug '95 - April 2001, inc: commissions from Coe’s of Norwich, The British Association of Day Surgeons and design/storyboard work for an ITC research project.

      Animation tutor, animation summer school, Norwich School of Art and Design, Summer '95. duties inc: organisation and preparation of a program of study, tuition and supervision of students (aged 14 to 40). inc: basic model making and animation, practical and theory, and camera and video equipment operation.

      Art Gallery Invigilator, Pt/time Norwich East Gallery, Summer '94 - Aug '95.

      Full Time Education, Sept '90 - July '95.
    • Heritage and Visitor Attraction Designer
      APW (Attraction Projects Worldwide) group
      Beccles, United Kingdom
      Nov 1996 - Apr 2001 (4 years 5 months)
      Dealing with all aspects of design manufacture & installation of various visitor attractions & theme parks, inc’: The London, Hamburg & Edinburgh 'Dungeons', 'Linninmaki' Finland, 'Tales of the Silent City’ Malta, 'Santa Park' Lapland, 'Treasure Island' & 'Speeltuin' casinos Holland, 'Bamses World' animal park Sweden, Kristiansand 'Circus' Park Norway, Harrods 150th year event & various Sea Life Centres in Europe & the UK.

      Typical duties inc’: Leading design from concept to production, Site visits, Basic surveys, early ground plans & layouts, Conceptual design packages & presentation models, Presentation video design, production and editing, Historical/relevant research, Customer flow & batching assessment, Scale model & technical services model building, Workshop production drawings, Audio/Visual show research design, scripting, storyboarding, production & editing, Soundtrack design, Interpretation panel copy & design. On-site art direction, Hands-on theming & set dressing.
    • Archaeological Illustrator
      Humberside Archaeology Unit, Beverly, Yorkshire.
      Beverley, United Kingdom
      Feb 1989 - Feb 1990 (1 year)
      Typical drawing office duties inc' the drawing of "finds", and the visualisation/illustration of accurate historical reconstructions for the archaeological record, displays and educational materials. Plus attending site surveys, digs, often drawing on-site.

      Many of these drawings/visualisations were then prepared for print and educational publication.

      Duties included some externally commissioned illustration/schematic drawing works based upon survey museum peices, which contributed to the restoration of period vehicles outside of the region etc.
  • Skills
    • Concept Art
    • Education
    • Exhibit Design
  • Elsewhere on the Web
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  • On Coroflot
    @hesir, member since 2007
    • Following 24
    • Followers 30
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