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Illustrator, Creative Consultant & Educator
Kingston upon Hull, United Kingdom
2018 - Present (8 years)
I currently work principally within the comics and TTRPG markets.
I develop comics as a self publishing indie creator, as well as working with other indie publishing houses, and developing comics for the heritage/museums/cultural sector, for which I also occasionally produce editorial illustrations (dependant on the project).
I also produce genre based (SF, Fantasy, Espionage, Horror, Historical, Myth & Folklore) illustrations for the TTRPG market, working with a number of TTRPG developers, as well as producing (art and writing) for a number of my own projects within this sector.
I also continue to consult on and produce design and illustration projects for the Visitor Attraction, Heritage and Leisure markets, and deliver short/one day workshop/art residencies for the arts/cultural sector relating to comics and my other professional practice.
I am also actively seeking other interesting related Concept Art and Illustration work.
Please feel free to contact me should you wish to know more about the services or consultancy I can provide.
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Lecturer (Art & Design)
Hull School of Art and Design
2008 - 2018 (10 years)
I held positions at both the Park Street School of Art and the Arts Faculty at the Hull School of Art and Design over a ten year period, lecturing on the Games Design & Animation BA(Hons) programmes primarily, leading these two programs and developing the curriculum for both. My academic research strands (MA level) were looking at the links between Reading, Empathy and Creativity (collating qualitative data from a survey of nearly 400 student participants), whilst having an active interest in, and giving support to colleagues in research areas such as Drawing, HE T&L practice, and most recently being part of a team that developed a (Games oriented) technology research proposal that has won a substantial funding opportunity, and saw me working with a number of EU faculties and tech developers working in the education and training market.
As well as working on the Games Design and Animation (BA Hons), I also taught on several FE courses (all primarily concerned with drawing/design for 3D/visualisation/CAD etc), including FD in Design for the Public Realm, 3D Design & Extended Btec Diplomas, & various CAD modules within other disciplines, Fine Art Fashion, 3D Design, Jewellery & Ceramics etc; allowing me to consider and monitor student progression to HE from personal perspective, giving me insight into potential marketing strategies and opportunities.
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Creative Director
Sible Hedingham, United Kingdom
May 2003 - Oct 2008 (5 years 5 months)
As freelancer, senior designer then Creative Director my time at hpl saw me leading the design/visualisation from client liaison, site survey through to concept and completion of a diverse range of projects within the retail, events and exhibition markets for clients such as Orange, Virgin Atlantic, Cadburys, Roadchef, Lego, National Trust, Touchwood, Bluewater and Cine UK.
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Freelance Creative Consultant/Illustrator
Freelance
Jul 2001 - May 2005 (3 years 10 months)
Various national and international projects:
Historical & Archaeological Illustration for the Norfolk Museum Service, inc’ the “Tolhouse” & “Time & Tide” Museums, Great Yarmouth & the Castle Museum Norwich. 2002 to 05.
Conceptual Design for Chameleon Projects/Cubic Design Ltd towards various Sea Life (+ other) projects inc the giant medusa sculpt at Brighton Sea Life. 2001 - 03.
Research & Conceptual Design for Rex Sign & Scenic Studios, inc’ a "Jack the Ripper" Themed Bar, an 'Edu-tainment' Space Ride, the “Hocus Pocus” Haunted House & the “Hans Christian Andersen Experience” (Copenhagen) + various other visualisation/design works. July 2001- Jan 03.
External Design Consultant for MJP Studios. 2001 -02.
Freelance Research, Illustration & Copy for the “Gilmerton Cove” (Edinburgh) visitor attraction. 2002.
Freelance Conceptual & Production Design, Old Time Automatics Ltd. 2001 02.
Art Director/Stand-by Art Director & Prop's Buyer, "August/Grace", short film for Anglia Television's "First Take" series. July 2001.
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Freelance Illustrator/Designer
Freelance
Norwich, United Kingdom
Sep 1990 - Apr 2001 (10 years 7 months)
Various Freelance illustration and design work, Aug '95 - April 2001, inc: commissions from Coes of Norwich, The British Association of Day Surgeons and design/storyboard work for an ITC research project.
Animation tutor, animation summer school, Norwich School of Art and Design, Summer '95. duties inc: organisation and preparation of a program of study, tuition and supervision of students (aged 14 to 40). inc: basic model making and animation, practical and theory, and camera and video equipment operation.
Art Gallery Invigilator, Pt/time Norwich East Gallery, Summer '94 - Aug '95.
Full Time Education, Sept '90 - July '95.
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Heritage and Visitor Attraction Designer
APW (Attraction Projects Worldwide) group
Beccles, United Kingdom
Nov 1996 - Apr 2001 (4 years 5 months)
Dealing with all aspects of design manufacture & installation of various visitor attractions & theme parks, inc: The London, Hamburg & Edinburgh 'Dungeons', 'Linninmaki' Finland, 'Tales of the Silent City Malta, 'Santa Park' Lapland, 'Treasure Island' & 'Speeltuin' casinos Holland, 'Bamses World' animal park Sweden, Kristiansand 'Circus' Park Norway, Harrods 150th year event & various Sea Life Centres in Europe & the UK.
Typical duties inc: Leading design from concept to production, Site visits, Basic surveys, early ground plans & layouts, Conceptual design packages & presentation models, Presentation video design, production and editing, Historical/relevant research, Customer flow & batching assessment, Scale model & technical services model building, Workshop production drawings, Audio/Visual show research design, scripting, storyboarding, production & editing, Soundtrack design, Interpretation panel copy & design. On-site art direction, Hands-on theming & set dressing.
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Archaeological Illustrator
Humberside Archaeology Unit, Beverly, Yorkshire.
Beverley, United Kingdom
Feb 1989 - Feb 1990 (1 year)
Typical drawing office duties inc' the drawing of "finds", and the visualisation/illustration of accurate historical reconstructions for the archaeological record, displays and educational materials. Plus attending site surveys, digs, often drawing on-site.
Many of these drawings/visualisations were then prepared for print and educational publication.
Duties included some externally commissioned illustration/schematic drawing works based upon survey museum peices, which contributed to the restoration of period vehicles outside of the region etc.