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Director of User Experience

James Tucker

San Francisco, CA
thunkinc.com
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  • About
  • About

    Experienced, well-qualified, and innovative user-experience professional with demonstrated history of success in research, product design, customer satisfaction, and strategy. Proven expertise in building UX teams and leading them from concept to launch. Focused on highly-contextual testing strategies and analyzing results to uncover key findings.

  • Education
    • N/A Cognitive Psychology
      University of California, San Diego
      1991 - 1992
    • N/A Filmmaking, Marketing
      San Diego State University
      1989 - 1991
    • Associate of Arts Architecture
      Mesa College
      1987 - 1989
    • N/A Architecture
      Bullard High School
      1984 - 1987
      Four years architecture Two years AutoCAD. Sold winning design at State Fair.
  • Experience
    • Director of User Experience
      Xtime
      Redwood City, CA
      Jul 2012 - Jun 2015 (2 years 11 months)
      Managed and built UX team of to collaborate on redesigning the product to attract new audiences and increase adoption of current users. Empowered sales team, executive team, and product managers to embrace the RITE Method to collect valuable research data from prototypes.

      * Contributed to team efforts that increased sales and led to company's acquisition by Cox Communications.
      * Developed product line that increased company's market share from 15% to more than 80% in two years.
      * Increased dealership pricing accuracy from 70% to 99% with first of it's kind pricing engine.
      * Improved workflow with more intuitive UI and reduced number of support tickets by more than 50%.
      * Reduced "time to book" averages, boosted efficiency, and improved ROI for automotive dealerships.
    • Director of User Experience
      Analyte Media
      San Francisco, CA
      Jul 2011 - Jul 2012 (1 year)
      Managed and built UX team of to conduct relevant research to understand how distraught patients choose personal medical services. Defined user-testing strategy, presented to internal stakeholders for approval, built rapid prototypes, and then generated reports at lightning-fast pace to keep up with design and development sprints. Demonstrated expertise in reading body language during user-testing sessions.

      * Boosted web conversions by 30%, phone conversions by 15%, and return patients to 70%.
      * Reduced anxiety levels of patients before, during, and after medical lab results.
      * Improved patient confidence by 100% from previous online product through rigorous education of audience.
      * Converted new online brand from a "secret" to a shareable resource to friends.
    • Creative Director/UX Director
      Line2
      San Francisco, CA
      Sep 2010 - May 2011 (8 months)
      Developed innovative marketing strategies, directed user-testing, and designed mobile and tablet applications for start-up telecommunications company. Supervised creative team and collaborated with PR firm, agencies, and department managers to solve high-level business problems. Built a 60-person "advisory group" of new-user and power-user personas to give insight into marketing campaigns, product features, and customer satisfaction.

      * Improved conversions and retention rate leading to revenue increase from $500,000 to $7 million in 18 months.
      * Discovered WHY trial customers did not convert to paid subscriptions.
      * Discovered WHY paid subscribers did not stay onboard for more than 1 month.
      * Converted social media hostility to public appreciation through high-touch customer support strategies.
    • Founder/Creative Director
      Thunk
      San Francisco, CA
      Feb 1996 - Aug 2010 (14 years 6 months)
      Managed 20 designers and project managers to build websites and application user-interfaces for startups and established technology companies. Advised clients on executing brand, marketing, product, and business strategies. Clients included AOL, Cisco, Conde Nast, Disney, Eddie Bauer, Genentech, M&M/Mars, PayPal, and Seagate.

      * Grew company from 300K in sales in 1996 to $3.3 million annually by 1998.
      * Designed early social media prototypes and tested with users that eventually became MySpace.
  • Awards

    * Featured in AltPick.com

    * HOW Magazine Interactive Merit Winner

    * Communication Arts 8-page feature

    * Print Magazine feature

    * Invision Award for DoughNET

    * Invision Award for British Airways design

    * ID Magazine Silver Award for Interactive Design

  • Affiliations

    AIGA, BAYCHI, SDFORUM, SFAMA

  • Skills
    • Design Management
    • Product Design
    • UX
  • Elsewhere on the Web
    • k
  • On Coroflot
    @jaztuck, member since 2006
    • Following 16
    • Followers 5
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