Javier Martinez

Illustrator, Concept Artist, Background Painter, Caricaturist — Santiago, Chile

Backgrounds

This is a brief collection of some backgrounds/skybox I´ve painted to be used in videogames. Depending on the game, almost always is a bit frustrating not to be able of seeing the entire Background, as it is, because it depends on what kind of camera angle...chosen by the Level Designers...
Also, I´ve uploaded some backgrounds used in TV Advertisement campaigns, etc.

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Dinosaurs - This is a background used in the game 3D Ultra Minigolf Adventures 2, as part of a level. Actually, this painting was used as a big Mural (wall painting) in a Museum (one of the environments). The concept was to represent tha last moment of the Dinosaurs, before face the extintion... Photoshop. 2008
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Egypt - This is other background used in the game 3D Ultra Minigolf Adventures 2, as part of a level. Actually, this painting was used as a big Mural (wall painting) in a Museum (one of the environments). The concept was to represent a landscape as a representation of the typical background of Egypt. Photoshop. 2008
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Florence - This is other background used in the game 3D Ultra Minigolf Adventures 2, as part of a level. Actually, this painting was used as a big Mural (wall painting) in a Museum (one of the environments). The concept was to represent a landscape as a representation of the city of Florence. Photoshop. 2008
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Main Menu - Here you have the background painting used in the Main Menu screen of the game 3D Ultra Minigolf Adventures 2 (2010). As you can see, that´s a very simple environment, just to set a general mood.
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Chinese Landscape 1 - This is the first background (skybox) I painted for the videogame "Revenge of the Wounded Dragons" (2010). The story took place in Chine during the beginning of the seventies... This was worked on Photoshop, usin 3 or 4 tileable layers.
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Chinese Landscape 2 - This is the second background (skybox) I painted for the videogame "Revenge of the Wounded Dragons" (2010). The story took place in Chine during the beginning of the seventies... This was worked on Photoshop, usin 3 or 4 tileable layers.
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Forest - This is the third background (skybox) I painted for the videogame "Revenge of the Wounded Dragons" (2010). The story took place in Chine during the beginning of the seventies... This was worked on Photoshop, using 3 or 4 tileable layers.
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City - This is other of the backgrounds (skybox) I painted for the videogame "Revenge of the Wounded Dragons" (2010). The story took place in Chine during the beginning of the seventies... This was worked on Photoshop, using 3 or 4 tileable layers.
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Spacescape - This is a background/skybox designed for a game project that never was developed. Photoshop. 2008
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Mountains - This background/skybox was designed and painted to be used in a game project that was canceled. This is a landscape of some mountains in a winter afternoon. It was painting in 3 or 4 tileable layers. Photoshop.2009
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Dark London - This background/skybox was designed and painted to be used ina game project that never was developed. This is a landscape of London at night. It was painting in 3 or 4 tileable layers. Photoshop.2009
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Beijing Landscape - This background/skybox was designed and painted to be used in a game project that never was developed. This is a landscape of Beijing in a cartoony style. It was painting in 3 or 4 tileable layers. Photoshop.2010
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New York - This is one of the backgrounds (skybox) I painted for the videogame "Avatar Crash Course" (2011)... This was worked on Photoshop and Paintool Sai, using 2 or 3 tileable layers.
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Paris - This is other of the backgrounds (skybox) I painted for the videogame "Avatar Crash Course" (2011)... This was worked on Photoshop and Paintool Sai, using 2 or 3 tileable layers.
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Valle de la Luna - This background was painted to be used in a 2D Animated TV Advertisement Campaign. Paintool Sai and Photoshop.2009
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Torres del Paine - This background was painted to be used in a 2D Animated TV Advertisement Campaign. Paintool Sai and Photoshop.2009

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