Illustrator, Concept Artist, Background Painter, Caricaturist — Santiago, Chile
Similar to the movies, the world of the VideoGames requires some work of pre-visualization to find those appropriate designs of environments, characters and props that will make the very own visual style and aesthetic of a VideoGame...This could be a very motivating and fun experience for an artist, but in the same way it could become into a very frustrating as well. Most of the times it will depend on the context of the projects and the time to work on. I want to share with you some samples of my work as concept designer in several projects, published and non-published, along these years...
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Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)
Full Size (highres_width x highres_height)