Javier Martinez

Illustrator, Concept Artist, Background Painter, Caricaturist — Santiago, Chile

Concept Design

Similar to the movies, the world of the VideoGames requires some work of pre-visualization to find those appropriate designs of environments, characters and props that will make the very own visual style and aesthetic of a VideoGame...This could be a very motivating and fun experience for an artist, but in the same way it could become into a very frustrating as well. Most of the times it will depend on the context of the projects and the time to work on. I want to share with you some samples of my work as concept designer in several projects, published and non-published, along these years...

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Sea Life - Early environment concept for the videogame Sealife Safari. The game is about taking pictures while you (the camera) are swimming underwater. My intention was to catch the color, the light and the ambience of a quiet moment.Photoshop.2006.
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Highway Racers - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Photoshop. 2007
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Flying Racers - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Photoshop. 2007
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Haunted Mansion - This is one the concepts I did for the game "3D Ultra Minigolf Adventures 2" (2010). One of the scenarios where the game took place was a creepy Haunted Mansion. This was painted with Photoshop. 2008.
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Maniac Mansion - This is other of the concepts I did for the game "3D Ultra Minigolf Adventures 2" (2010). One of the scenarios where the game took place was a crazy and funny Museum. This was painted with Photoshop. 2008.
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Winter Wonderland - This is other of the concepts I did for the game "3D Ultra Minigolf Adventures 2" (2010). One of the scenarios where the game took place was a magical and freezing Ice World. This was painted with Photoshop. 2008.
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Fairy Tales - This is other of the concepts I did for the game "3D Ultra Minigolf Adventures 2" (2010). One of the scenarios where the game took place was a magical Fairy Tales world. This was painted with Photoshop. 2008.
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Wasteland - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2010
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City Battle - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2010
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Paris Battle - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2010
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Garage - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2010
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Car Race - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2010
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Sewers - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Photoshop. 2010.
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Warrior Attack - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2010
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Amazon Warrior - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2010
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Viking Warrior - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2010
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Ecto 4WD - This is an early concept that I developed to represent the new car used by the rookies in the game "Ghostbusters: Sanctum of Slime" (2011) a kind of sequel of the famous Ghostbusters movies. The idea was to find something with a little bit of nostalgia on it... Paintool Sai. 2010.
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Raising - This is a concept I did for a other game project that never became into a real one. I guess, it would have been fun to work on... Paintool Sai. 2011.

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