F-14 - modelled in 3ds max, textured with photoshop. done for Grissom Air Museum
Indycar wing - modelled in 3ds max and textured with photoshop.
GAU-8 - created this cannon in 3ds max and textured in photoshop. done for Grissom Air Museum
B-58 - modelled in 3d studio max, and textured in photoshop. done for Grissom Air Museum
Composition - this is a composition of a teapot with multiple passes rendered in 3ds max and then layered in after effects with a photograph.
Indycar - modelled in 3ds max 7, textured in photoshop, and rendered with mental ray.
golf - modelled the grass with splines and the scatter tool, made the golf ball out of a geosphere. This took about 2 hours start to finish. Made in 3d studio max and textured in photoshop, rendered with final render.
character - character modelled in 3ds max, textured in photoshop, normal scanline test render. Completed in around 15 hours. Did a wireframe render to show the efficiency.
zune - modelled the zune in 3ds max, textures made in photoshop...used an hdr image for the environment.
Architectural Rendering - done in about 10 hours with 3ds max, mental ray, and photoshop...
Chrome wheel - Another personal project to add to the portfolio. This took about 4 hours.
Office building - another architectural rendering done in 3D Studio Max, textured in Photoshop, rendered with Mental Ray.
Qantas - a quick model I made.
Favorited by 16 people