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Smiley Kid Toothbrush - Every Kid deserves a Smiley!
The Smiley Kid Toothbrush features a hidden Smiley icon which will appear after sufficient thumb pressure is being applied by the kid during his or her dental care routine, acting like a form of achievement after a game.

As the parent notices the Smiley icon, he or she need not nag at the kid anymore. Therefore, the Smiley Kid Toothbrush attempts to cultivate genuine trust between the parent and the child.
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Paranoiac Window 01/02 - A window is usually seen as a portal to the outside. However, it has became a point of weakness in trying to protect our own privacy. Taken to the extreme, this window is fitted with peepholes to illustrate the selfishness and greed of a person suffering from paranoia. More importantly, it attempts to convey the message that the act of paranoia is contagious.
The act of paranoia does not protect, but exposes.
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Paranoiac Window 02/02 - What happens when paranoia becomes an object which one can carry around with? How does it change the world for both the user and people who are being used against? and how does that change the relationships between individuals in the society?
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Crystal - Magic - Technology - Sponsor by Swarovski 01/04 - Technology is Magical. This glove is a controller for a fantasy RPG game console designed for teenage female users. The user casts her spells with the glove by motion capture technology, then feels the magic as she waves her hand through the virtual cloud of mystical dusts, made possible by the micro electrical pauses from the glove to simulate texture and pressure.
Technology is no longer confined by the very form that houses it, but interacts with the user in the most direct way possible.
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Crystal - Magic - Technology - Sponsor by Swarovski 02/04 - Technology is Magical. This glove is a controller for a fantasy RPG game console designed for teenage female users. The user casts her spells with the glove by motion capture technology, then feels the magic as she waves her hand through the virtual cloud of mystical dusts, made possible by the micro electrical pauses from the glove to simulate texture and pressure.
Technology is no longer confined by the very form that houses it, but interacts with the user in the most direct way possible.
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Crystal - Magic - Technology - Sponsor by Swarovski 03/04 - Technology is Magical. This glove is a controller for a fantasy RPG game console designed for teenage female users. The user casts her spells with the glove by motion capture technology, then feels the magic as she waves her hand through the virtual cloud of mystical dusts, made possible by the micro electrical pauses from the glove to simulate texture and pressure.
Technology is no longer confined by the very form that houses it, but interacts with the user in the most direct way possible.
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Crystal - Magic - Technology - Sponsor by Swarovski 04/04 - Technology is Magical. This glove is a controller for a fantasy RPG game console designed for teenage female users. The user casts her spells with the glove by motion capture technology, then feels the magic as she waves her hand through the virtual cloud of mystical dusts, made possible by the micro electrical pauses from the glove to simulate texture and pressure.
Technology is no longer confined by the very form that houses it, but interacts with the user in the most direct way possible.
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The Mysterious Edibles Page 01/05 - This project aims to create the awareness about the food we eat through playing and exploration, and hopefully, leads to us to reflect on the way we live and consume.
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The Mysterious Edibles Page 02/05 - This project aims to create the awareness about the food we eat through playing and exploration, and hopefully, leads to us to reflect on the way we live and consume.
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The Mysterious Edibles Page 03/05 - This project aims to create the awareness about the food we eat through playing and exploration, and hopefully, leads to us to reflect on the way we live and consume.
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The Mysterious Edibles Page 04/05 - This project aims to create the awareness about the food we eat through playing and exploration, and hopefully, leads to us to reflect on the way we live and consume.
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The Mysterious Edibles Page 05/05 - This project aims to create the awareness about the food we eat through playing and exploration, and hopefully, leads to us to reflect on the way we live and consume.
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The Return Pot - The Return Pot is a home composter for PLA polymers.

Envisioning the year 2020, fossil based plastics have become so unaffordable that a new material has taken its place --- the Polylactic Acid Polymers.

Made from corn starch, the PLA is renewable and compostable. However, there hasn't been an infrastructure set up for the waste treatment.

The Return Pot serves as a consumption regulator by cultivating self-awareness within consumers about their own consumption habits.
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The New Worship Set - The project looks into how to sustain traditional cultures and rituals in the contemporary context, in particular, the Taiwanese folk culture. A worship set is created for the traditional worship ceremony, stripping traditional rituals down and re-presenting them, while emphasizing core values through contemporary languages. The result is a more efficient, sustainable and meaningful process.
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Alternative Reality: Tommy and the Shower Scoop - The Shower Scoop is a product proposed to exist in the alternative reality where every product is grown from the nature and can be kept alive.

Through storytelling, using “life” as a metaphor for “value,” the G.I.Y Shower Scoop Kit explores the relationship between a user and his possession throughout the birth, age, illness and death of the product.

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