The pong game redesigned where a tangible wall interacts with a digital ball. The movement of the wall is designed to be aesthetically pleasing.
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This installation explored the possibility of gathering information about the user, their primary value, through the way the user interacts with the installation. If the user pressed the visible red button then they are likely to value conformity/tradition and if they press the button hidden inside the hole they are likely to value stimulation/hedonism.
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