​I am a Freelance 3D Character Artist available for Video Games, 3D print, 3D Design and VFX Projects. I am working in the industry for 9 years, trained to create high quality artwork following the guidelines and vision of the client within tight deadlines. I specialize in Modelling, Sculpting, Texturing and Lookdev focusing at High Quality 3D Characters. Skillsets : High poly modelling/sculpting, low poly modelling, UV Mapping, Texture Painting - Albedo/Diffuse map, Spec/Roughness/Metallic map, Ambient Occlusion map, Height/Normal/Displacement Map Generation, Digital Sculpting and Lookdev. Softwares : Autodesk Maya, Pixologic Zbrush, The Foundry Mari, Allegorithmic Substance Painter, Allegorithmic Substance Designer, Adobe Photoshop, Marmoset Toolbag, Unreal Engine 4, Unity 5 and Keyshot.

Experience & Education