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  • Luke Gustafson

    Owner/Art Director

    Austin, TX

Datahouse Studios is focused on providing a complete solution for creating, managing, and publishing CG content for interactive web based applications, printed media and technical publications. We have a commitment to producing high quality CG assets that are customized to our client’s specified form of deliverable. Our capabilities range from creating geometry for unique situations such as real time displays to high resolution photorealistic renders and animations.

Work Samples

  • Datahouse

Work History

Luke Gustafson http://datahousestudios.com lgustafson@datahousestudios.com Education B.F.A. in Design, August 1992, University of Iowa. Overview Art Direction, CG Illustration/Animation, Graphic Design Owner/Art Director Austin, TX (2006-Current) Focus: Product visualization. Training and marketing content development. Medium: 3D technical illustration/animation and product design visualization. Graphic Design- UI creation and navigation. Architectural and environment illustration/animation. Multimedia development, DVD, dynamic PDF. Tools: 3DS Max, Mental Ray, Right Hemisphere, All Adobe products, Corel Draw. Video Game Development NCsoft Corporation, Acclaim Entertainment, Midway, 3DO Lead Environment Artist (1998- 2006) Focus: 3D architectural creation, Flora and terrain creation, environment atmospherics, lighting, navigation, concept art and particle effects. Responsibilities: Manage, direct and create: 3D geometry, UV mapping, texture painting. Oversee design-art communication, workflow process and content quality. Develop pipeline structures, shader creation and milestone management systems. Tools: 3DS Max, Photoshop, Painter, After Effects, Source Save, Perforce, Proprietary 3D graphics Engines, Corel Draw, Illustrator, Deep Paint, and Microsoft Office. Shipped Titles: Tabula Rasa, Turok 2, Turok 3, The Hobbit, NBA Jam, Jeremy McGrath Super cross World. Unpublished Titles: 100 Bullets, Red Star. Universal Systems & Technology, Inc. DARPA, SIMITAR Creative Director/Senior Artist Johnston, IA (April 1996-June 1998) Focus: Interactive CD Rom/intranet based training exercises and courseware for the Department of Defense. Medium: Technical Illustration, 3D modeling, animation, and illustration. Tools: 3DS Max, Photoshop, Adobe Premiere, Corel Draw, Adobe Illustrator. Nova Graphics John Deere, Fisher Controls, Saur Sundstrand, Pioneer Lead Artist Waukee, IA (July 1992-April 1996) Focus: Technical Illustration, 3D modeling, animation, and illustration. Medium: Technical Manuals, pre-delivery instructions, interactive training applications, web development. Tools: True Space, 3D Studio, Photoshop, Corel Draw. Clients: John Deere, Fisher Controls, Pioneer, and Sauer-Sundstrand.



Autodesk, Right Hemisphere, Adobe