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I am driven to explore the line between design and invention, and fascinated by the mechanical "aesthetics of kinetics," creating immersive experiences through objects and interactions, and the joy of creative problem solving, especially through team collaboration.
DESIGN EXPERIENCE Intel Labs, Interaction and Experience Research (IXR) Experience Designer (04/11-present) IXR is an interdisciplinary team of technologists, anthropologists and designers focused on defining the future of computing. We develop user experiences that guide new technology development, and create new opportunities for existing Intel technology. Currently working as Design Lead on a team building new ways to capture and interact with personal media. Founded Experience Prototyping Lab to enhance maker culture within IXR. Developed reference designs for gestural and environmental interaction with projectors, head-tracking, gesture controlled motors, etc. Freelance Design Industrial Design/Product Development (5/10 - 3/11) Developed products primarily with GreenToys Inc. and Perfect Fitness LLC. Designed "GreenEats" line of children's dishware, and collaborated on several upcoming product designs with Perfect Fitness. University Games Industrial Design/Product Development (7/08 - 10/2010) Developed a unique and proprietary mechanical puzzle and successfully pitched the design to University Games. Subsequently designed a line of three products for production. Worked to guide manufacturing decisions, and trained sales team in the product’s use. Virgin America and HAAS@Work Design/Strategy (2/10 - 4/10) Embedded within a team of MBA candidates at UC Berkeley’s HAAS School of Business. Worked with Virgin America to develop new business models for air travel utilizing the emerging on-line, socially-networked space. Conducted consumer research, teased-out insights, developed concepts, meaning and story. Presented business recommendations to CEO David Cush and a panel of VPs at Virgin America headquarters. Intel Design Expo, IDF 2009 CCA Individually Sponsored Project (6/09 - 10/09) Selected as one of three students from CCA to be sponsored by Intel for collaborative project development. Subsequently presented work alongside students from around the world at the Intel Design Expo, part of the Intel Developers Forum 2009. After IDF, singled out and invited to give a solo presentation to the then Intel VP of handhelds, Anand Chandrasekher. Perfect Fitness Design Internship (5/09 - 9/09) Worked directly with the design team to develop styling, message, and mechanics of emerging fitness and lifestyle equipment. Sketched, modeled, built functional prototypes, and supported diverse needs of product design from initial ideation to manufacturing and product launch. Credited inventor on two pending utility patents. Wham-O Toys Freelance Design (7/08 -4/09 ) Built functional prototypes used in testing before product manufacture. Additionally, worked with the design team to develop a new product from initial concept, through several stages of ideation and prototyping. Process included SolidWorks modeling and rapid prototyping with a 3D printer. TECHNICAL PROFICIENCY: Experience Prototyping: Hardware and experience sketching with Kinect, Processing, Touch Designer, Arduino, and Scratch Physical Prototyping: 3D Printing, Laser cutter, Bridgeport mill, machine lathe, vacu-former, aluminum sandcasting, resin casting, patternmaking, sewing Design Communication: Autodesk Alias, SolidWorks 2010, Rhinocerous 4.0, HyperShot, HyperMove, Photoshop, Illustrator, InDesign, AfterEffects, Graphite, and hand sketching. EDUCATION California College of the Arts B.F.A. Industrial Design, Spring 2010 Graduate with High Distinction B.S. Evolution and Ecology, UC Davis 2003 For more work and video samples, please visit: www.LucasAinsworth.com
California College of the Arts