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Dan's card game started to take shape. Each card was developed first as a rough idea. It was not difficult to think of cards and their identity; Dan provided plenty of inspiration. Things he said, things he did, whether on purpose or naturally, were all free game on making each card. Every card was also assigned a stat, or an element representing game play parts, such as health, damage, cost, and type. These are common elements found in other card games. Test games were played, and results were recorded and rules changed. It quickly became apparent which cards were too strong when one player started sweating profusely when a particular card was played.