Greetings. My name is Shevchenko Oleg. I’m 25 years old. I'm an architect by profession. In the 30 th of June 2010 I finished my education at Odessa State Academy of Civil Engineering and Architecture and got the master of architecture diploma. During my education I started to work as a junior architect in Odessa, later I worked as architect in Moscow. All in all I have eight year experience working as an architect. But, all that time I wanted to try myself in gamedev. My obligations in position of architect were : preparing blueprints; presentation of the projects ( 3d modeling, texturing, setting lighting scenes, final rendering of images). Main soft which I used for presentation was: 3d studio max; Photoshop; Illustrator; Corel Draw. For the blueprints I used such CAD soft as Autocad, Rhinoceros, Archicad etc. During all that time I worked over apartment buildings, public spaces buildings, industrial buildings. From the march of 2012 I start to work in “Yagoda Production” Studio as 2d/3d artist. My obligations were: concept drawing, interface drawing, environment art, high/low poly modeling, texturing, shaders development, writing of scripts on C#. I took part in such projects as Totem Runner and Animlandia (Yagoda Production). Also I want to mention that I have experience in working with such game engines as “Unity 3d”, “Quest 3d”, “UDK” and long time ago I was making an amateur mod for BG2, so I am really familiar with Infinity Engine. I have experience of working with 3d max, Zbrush, Maya. All other information you can find in the attached portfolio. Sincerely yours, Shevchenko Oleg.

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