Mark Noland

About

A traditionally trained artist, I graduated from the University of Oregon with a BA in fine and applied arts, with a focus on painting and drawing.I have worked on a wide variety of projects; match moving, CG Supervising and directing for clients such as EA, Intel, Autodesk, Nike, HP and Double Fine. My work at Autodesk as a solutions engineer has allowed me to become a trusted advisor to my 3d animation clients across many industries.

Resume

OBJECTIVE

A leadership position at a studio where passion, art and science converge and where my expertise in conceptual design, 3D modeling, rendering, compositing and problem solving will realize designs that are as esthetically pleasing as they are functional.

EXPERIENCE

Currently working as a Solutions Engineer with Autodesk 2007 to Present
Design and VFX - Mercury Studios 1997 to Present
• CG Supervision on HD game trailers for Double Fine's Brütal Legend and Radical's Prototype
• 3D match moving for EA's "Command and Conquer 3" cinematic cut-scene
• PA 2nd Video Assist for "Halloween" 2007 in production
• Designed, modeled and rendered an Intel branded “Entertainment PC” and a family of consumer electronics
• Devised an “illustration-style” 3D look and feel for the Allsteel “Sum” chair marketing website
• Conceptual design, storyboarding/animatics, 3D modeling , engineering and rapid prototyping
• Design visualization services such as 2D/3D data translation for real-time visualization
• Visual Effects, motion graphics and editing for film and video

CG Director November 2005 - November 2006
Phrenic, Santa Monica, CA
www.phreniclab.com
• CG Supervision for team of 8 artists
• Creative direction for design viz animation
• Technical director for shading lighting and rendering
• Budgeting for CG proposals
• Storyboarding

Director of Education - 2002 to 2005
Oregon3D - Portland, Oregon
• Certified instructor for 3ds max & combustion
• Taught various courses in pre-viz, 3D animation and compositing
• Provided creative direction for Oregon3D's Design Visualization Team
• Directed branding, style guides, marketing, classroom experience
• Designed and develop curriculum for 3D modeling, animation, entertainment and design courses
• Recruited, trained, certified and managed freelance instructor pool for 3ds max, combustion, flame, Alias Studio and Maya
• Developed relationships and contracted with strategic partners Alias and discreet to provide co-branded training programs at North American events and high-profile trade shows

Lead Instructor - 2001 to 2002
Oregon3D - Portland, Oregon
• Certified instructor for 3ds max & combustion
• Recruited freelance instructor pool
• Promoted from Lead Instructor to Director of Education after one year of joining Oregon3D

3D Design and Visual Effects Artist - 1996 to 1997
CMD - Portland, Oregon
• Conceived, designed and created 3D virtual environments for software program from concept sketches and storyboards to final 3D rendering and compositions for use in clients application
• Served as virtual photo studio utilizing 3D software to create expensive or hard-to-shoot imagery

2D/3D Artist & Level Designer - 1995 to 1996
Aramat Game Studios - Wilsonville, Oregon
• Created game level concepts, designs, modeling & texturing
• Artist liaison to programming team due to fluency in “programmer-ese”
• Edited and composited demo reel that was used to land a substantial game contract with THQ®

SKILLS
Project management, storyboarding, traditional and digital sketching, 3D rendering, 3D surface modeling, lighting, match moving and physical model-making

EDUCATION
BA Fine and Applied Art 1993 - University of Oregon

PROFESSIONAL MEMBERSHIPS
Visual Effects Society, SIGGRAPH, IGDA, HPA, Previsualization Society

Location

Los Angeles, CA

Specialties

  • 3-D Modeling
  • Industrial Design
  • Motion Graphics

Experience

20+ years

Education

University of Oregon

Affiliations

Visual Effects Society, SIGGRAPH, IGDA, HPA, Previsualization Society