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Victor Marka Quinonez
PROLIFIC DESIGNER/ ARTISAN
New York, NY
New York, NY
"MARKA27" Prolific Artisan I come from many schools of expression, from street culture/graffiti,skateboarding, to contemporary cuting edge graphic design. What sets me apart from the rest is being versatile in my approach. I also never limit myself to what computer software can do and can bring back that undeniable purity of a hand drawn illustration, or graphic icons. I dont think out side the box, I crush, burn, and destroy the box, then let the creativity flow. My personal work can be seen at www.marka27.com Also see my own designer vinyl at www.minigods.com
Victor M. Quinonez Objective To attain a challenging full-time position creating cutting-edge, fashion-forward designs within the footwear industry. Qualifications * Ten years of innovative fashion, footwear, packaging, and toy design experience * Knowledgeable in brand integrity and line building - Trend and market based forecasting * Skilled in freehand drawing and rendering - Proficient in Adobe Photoshop & Illustrator * Excellent communication & organizational skills - Motivated self-starter and team player Experience Zigi New York New York, NY Jan 2013- August 2013 Creative Director Creative director for Rock & Candy footwear brand. In charge of maintaining brand integrity and pushing the limits with fashion forward approach to design esthetics. Instruct U.S team and Asia team on relevant trends in the market place and create moods, themes, graphic support for seasonal product. As creative director I also have the pleasure of working directly with designing and line building the Rock & Candy brand and not making designers slave away and take all the credit. Im the real deal, the real mccoy as they say. I do this frankly cause I love this shit. Travel to Asia to over sea development Competitive shopping in U.S and Global market. Present to buyers and work with marketing teams for seasonal look books and editorials. Assist in designing booths and marketing tools for e-comerce and trade shows. Jimlar Corporation New York, NY 2009- 2013 Senior Footwear Designer Head designer of Skate and Fashion Athletic. Manage all phases of design in Skate Footwear and Fashion Athletic Footwear for mens and women. Produce concept sketches, material specifications, and cross sections for tech pieces and outsoles Travel to China to work directly with development team and factories to insure quality control and accurate development of footwear designs. Collaborate with manufacturers on product development and pattern corrections Travel to conduct competitive shopping, market research, and presentations to buyers and clients B.B.C. International Randolph, MA Senior Graphic/Footwear Designer March. â€™07 - 09 Manage all phases of design in categories ranging from fashion sandals and boots, to skate shoes and athletic footwear for mens, women, and kids Develop graphics, logos, handtags, and packaging designs for footwear products Produce concept sketches, material specifications, and cross sections for tech pieces and outsoles Travel to China to work directly with development team and factories to insure quality control and accurate development of footwear designs. Collaborate with manufacturers on product development and pattern corrections Travel to conduct competitive shopping, market research, and presentations to buyers and clients Artists for Humanity Boston, MA Director of Graphics and Special Projects April â€™06 â€“ March â€˜07 Supervised staff and youth on various graphic-related projects Provided instruction to youth on Adobe Photoshop and Illustrator Strategized, designed, and produced re-branding for marketing and licensing Communicated with clients, printers, and silkscreen printers to ensure accurate and satisfactory results Top Tier Trading Los Angeles, CA Art Director June â€™05- April â€™06 Directed a team of professional designers Produced visual branding for stationary and other consumer products Developed and executed effective visual marketing strategies M.G.A Entertainment Van Nuys, CA Senior Graphic Designer May â€™04 â€“ May â€˜05 Produced original logos and style guides for award winning toy line Bratz and Bratz Babiez Collaborated with project managers and art directors on brand development and new toy concepts Organized product photo shoots and focus groups Innovo-Azteca Apparel Los Angeles, CA Graphic Designer June â€™03 â€“ April â€˜04 Developed graphics, logos, and packaging designs for a range of apparel products Created flat sketches and technical illustrations for accessories and apparel Conducted current market research and forecasted trends Prepared labels, hang tags, and tech packs for production FREELANCE: Converse 2013 Kidrobot 2011-2012 Levis 2010 Education________________________ School of the Museum of Fine Arts Boston, MA Bachelor of Fine Arts Class of 2003 REFERENCES FURNISHED UPON REQUEST
Greater understanding of the processes of production of different types of shoe constructions and deeper knowledge of the materials used in each stage of the process. An opportunity to refocus the experience and progress in a job that requires the ability to thoroughly analyze the product and interact with professional engineers from the overseas manufacturing of sample rooms and factories.
SMFA has been educating artists since its founding in 1876. The School was conceived at the same time as the Museum itself, as the crucial second part of a mission to educate through the arts. SMFA was intended to be a school of art; not simply a technical institute, but a school of the most rigorous ideas and concepts. Since its founding, the School's faculty, administration and curriculum have been dynamically engaged in questions of education in general, and art education in particular. There are other art schools, but they are not like us. The SMFA program was designed by artists, for artists. It puts you, the artist, at the center. You will be encouraged here. You will be pushed. To take risks. To work in a medium you've never tried before. But you won't be told what to do. You will work with the faculty to develop your own voice, your own point of view; which is why our students, our graduates, go on to define new directions in the arts. Many are pioneers in their field. Others create entirely new fields. The education you receive here will prepare you for a world that is constantly changing and constantly placing very high demands on its participants. The Museum School is a challenging place; it is designed to be that way. But in the end, it is an experience that will be profoundly rewarding. And that is what a really good education is all about.