Prototype Development in all it's forms: Art DIrection, Project Management & Team Lead, Toy Design & Production, Sculpting, Plastics Fabrication, 3D Digtial Modeling, 3D Scanning Technology, Rapid Prototyping, Mold Making & Casting, Machining, Thermo-forming, Quality Control, Brand Assurance
Autodesk Maya, Materialize Magics, Pixilize ZBrush, Meshlab, GSI Studio, Microsoft Office, Adobe Photoshop, Adobe Illustrator, Adobe In-Design
Also versed in 3D Digital scanning using varios platforms of 3D head, object and body scanners. Worked on location for both Film and Television.
Prototype Development Director at McFarlane Design Group
2004 – Present
In it's basic form, I oversee all development of the 3D Prototypes (Action Figures) from concept to final sculpt/model, whether it consists of 3D Digital Modeling or Traditional Sculpting. I am a very "hands on" project lead, with strengths in rapid prototyping and fabrication. I manage a large team of artists within the Digital, Sculpting, Model, and Mold Departments, as well as work along with the Paint Department. I've also worked on personally obtaining approvals on licensed product with such licensors as:
Twentieth Century Fox
Freelance Model Maker/ Prototyper at MGulen Prototypes
2001 – Present
Traditional & Computer Modeling and Rapid Prototyping of various products, including toys, collectibles, medical demonstration models, & working mock-up models.
Created models from concept to final tooling for such companies as:
Big Stix Studios
Corex Design Group
Model Shop Supervisor at McFarlane Design Group
1999 – 2004
I oversaw the model and mold shops in developing prototypes for mass production (action figures). Implemented many procedures for team efficiency. Team Lead for a group of 10 - 15 artists.
Model Maker at The Franklin Mint
1998 – 1999
I worked as a fabricator, sculptor, & mold maker. Many of the projects I worked on consisted of Fantasy sculptures by Julie Bell & Michael Whelan.