Graphics in Adobe CC. 3D in Maya and 3DS Max. Music in Logic Pro. Music samples @ SoundCloud.com/Nikoma-Rios

Work Samples

  • Logos

Work History

Creative Director, MaisonLBB New York, NY 2012 - Present •Increased staff productivity due to progressive company workflow R&D and implementation. •Interview, test, train and hire staff. •Primary client contact and lead. •Client retainer increases as consequence of leadership and management. •CMS, CSS, HTML •Adobe Creative Cloud: Photoshop, InDesign, Illustrator +. •Social Media: Snapchat, Instagram, Facebook. Independent, Freelance 3D and Graphic Designer New York, NY 2009 – 2012 •Consult with new and returning clients about project specs, time, budget and desired outcome. •Propose milestone driven submission dates that accommodate client schedules. •Revise artwork, in a timely manner, until client is satisfied. Freelance iPad App Designer Vook. NY, NY 2010 – 2011 •Assisted lay out and design of published iPad app “The Beatles: Fifty Fabulous Years”. •Adapted quickly to iPad digital publishing practices and tools such as Adobe Air, Adobe Content Viewer and Adobe Digital Content Bundler. •Edited and converted DVD video to .SWF for InDesign and iPad. •Worked remotely with off-site designers via FTP server. 3D Artist/Animator Powerhead Games. NY, NY 2007-2010 •Designed customizable clothing for licensed 3D animated characters. •Textured, modeled, rigged and animated bipeds and quadrupeds. •Researched current fashion trends to create video game content. •Set clothing UVW coordinates for use with multiple textures. •Guided international design team with 3D model templates and UVW layouts. •Managed time and asset creation for numerous deadline-driven projects. Tutor Fashion Institute of Technology, State University of New York. NY, NY 2007 - 2008 •Assisted fashion and game design students in timeliness, practical project planning, organization, work-flow and software techniques specific to their work. •Taught methods of image editing and retouching, Photoshop action script batch processing, effective research and aesthetic consistency within an assignment, and basic video editing. Graphic Designer Eighty Twenty Shoes. NY, NY 2007 •Researched shoe trends and various art forms for inspiration to create mock ups for potential production. •Illustrated graphics on high-top women's sneakers using company's established trademark PANTONE colors, logo and stitch representation to designer's specifications. Graphic Designer CAA/Youth Intelligence. NY, NY 2006 •Designed and prepared seasonal trend forecasting book, The Cassandra Report, for digital printing. •Created original typeface for cover and chapter headers. Enhanced chapter openers with simple, vector-based designs. Instructor Pratt Institute. Brooklyn, NY 2005 •Introduced Unreal game engine to the computer graphics department. •Attended meetings with faculty and staff to refine college's computer graphics program curriculum. 2D/3D Artist Mind Engine. Brooklyn, NY 2002 – 2004 •Animated cinematic cut-scene cameras and character animation for dramatization. •Created location-based interactive animations triggered by player and/or non-player characters. •Made tileable, high-resolution environment textures using images from company's digital photo archive. Assistant Teacher New York University. NY, NY 2003 •Created course curriculum. •Taught industry-specific techniques and common work procedures. •Assisted students in Maya during instructor's software lectures and demos. •Reviewed portfolios and counseled students on breaking into the video game industry. 2D/3D Artist Majesco Games. Edison, NJ 2000 - 2002 •Rendered and animated marketing presentations for investors. •Animated lead and stage-boss characters for game play and cut scenes. •Modeled and texture-mapped scene assets at multiple stages of destruction with collision geometry. Software Adobe Photoshop Adobe Illustrator Adobe After Effects 3D Studio Max/Character Studio Apple Logic Pro 9 Microsoft Word & Excel Education Fashion Institute of Technology, State University of New York •Advertising and Marketing Promotion •Public Relations Strategies The Art Institute of Fort Lauderdale •Associate of Science in Computer Animation and Media Arts Gameography Backyard Baseball, Atari (Nintendo DS) Baseball 2K10, 2K (Nintendo DS) Petz Dogz Fashion, Ubisoft (Nintendo DS) Imagine Movie Star, Ubisoft (Nintendo DS) Winx Club: Your Magic Universe, Konami (Nintendo DS) Winx Club: Mission Enchantix, Konami (Nintendo DS) Catz 2, Ubisoft (Nintendo DS) Bloodrayne, Majesco (Xbox, PS2, Gamecube, PC) Star Trek Voyager: Elite Force, Majesco (PS2) M&M's Blast, Majesco (Nintendo Gameboy Advance) Fortress, Majesco (Nintendo Gameboy Advance) Battlebots: Design and Destroy, Majesco (Nintendo Gameboy Advance) Adventures In Time: Big Dirt Movers 2, Mattel (PC)

Education

Art Institutes International The Fashion Institute of Technology, State University of New York. The Art Institute of Fort Lauderdale

Specialties

Affiliations

Freelancers Union, IGDA

Awards

Best Digital Portfolio from the Art Institute of Fort Lauderdale

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