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Industrial Designer

Paul Osimo

Providence, RI
Available Now
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  • About
  • About

    I am an industrial designer with 20 years of industrial design experience in fishing product, aquatic toys & games, sports accessories and juvenile products to name a few. My repertoire includes concept ideation, CAD, designing both hard goods & soft goods, working with multiple manufacturing processes, model-making & prototyping, communicating with overseas & US factories and bringing a product from napkin sketch to market.

    Some of my products have been showcased as number one sellers on Amazon and have even received an International Design Awards, placing Gold in the Outdoor Sports/Toys/Games category.

    I am currently focusing on developing product specifically for fishing and related outdoor product industries.

    Fun Fact: At some point in the middle of all that industrial designing I was also an offshore sport fishing captain and I've bothered fish all over the world from Tasmania's southern coast to the northern tip of the Shetland Islands. Just ask and I'll probably talk your ear off about it.

  • Education
    • Bachelor of Fine Arts Product Design
      Rhode Island School of Design
      1999 - 2003
  • Experience
    • Professor, Art Department
      Wheaton College
      Norton, MA
      Sep 2023 - Present (2 years 9 months)
      Three Dimensional Design - A foundational course about the
      dynamics of objects in space, emphasizing form and structure
      relevant to artists, designers, architects, and engineers. Engage
      students in responding to theoretical challenges by creating
      models using materials such as paper, clay, and plaster. Focus
      on experimentation and process work to equip students with
      the skills to design dynamic and meaningful 3D objects.

      Industrial Design - A hands-on studio course blending furniture
      design, product design, and problem-solving, guiding students
      from concept to prototype. Guide students through challenging
      prompts, both theoretical and practical, in the first half of the
      course. In the second half, manage students in their designing
      and producing a functional prototype of their choice using
      tools and techniques suited to their skill level.
    • Pre-College Professor, Continuing Education Department
      Rhode Island School of Design
      Providence, RI
      Jul 2022 - Present (3 years 11 months)
      Industrial Design Major - A comprehensive introduction to the
      design process, emphasizing discovery, iteration, and formal
      exploration for identifying problems and creating solutions.
      Guide students in mastering visual communication, design
      language, human factors, mind-mapping, and technical design
      constraints. Develop student skills in iterative problem-solving,
      refining solutions, and producing innovative, personalized
      projects that connected with their interests and motivations.

      Design Foundations: Graphic Novel - A course highlighting the
      importance of thoughtful design choices and the ability to
      organize visual elements into dynamic expressions. Discuss
      formal principles of visual design, including balance, shape,
      color, pattern, and space, while covering explanatory
      illustrations to enable visual communication across various
      fields. Guide students in using diverse sketch techniques
      applicable to industry settings and facilitated regular group
      critiques to enhance execution quality, clarity of information
      delivery, and exploration of innovative sketch methods.
    • Professor, Industrial Design Dept.
      Rhode Island School of Design
      Providence, RI
      Feb 2021 - Present (5 years 4 months)
      The Art of the Instructional Sketch - A course focused on
      teaching descriptive sketch techniques, emphasizing quick
      problem-solving and enabling visual communication across
      language barriers and career fields. Providing students with
      cross-disciplinary skills applicable to diverse 21st-century
      career paths and guided them in refining the art of visual
      storytelling.

      Metal I - An introductory course on metalworking that
      combines hands-on skills with self-directed exploration to
      create unique, student-generated projects. Guide students
      through foundational techniques and open-ended exploration
      of metal as a medium, fostering abilities in iteration, problem-
      solving, and refinement. Support and steer the development
      of innovative, personalized solutions and the evolution of
      individually inspired objects.

      Graduate Student Shop Orientation - An formal introduction
      to Industrial Design shop practices, preparing them for
      advanced graduate studios involving building and model-
      making for thesis projects. Teach essential skills for creating
      prototypes and working models for design presentations, with
      a focus on various construction techniques and their
      distinctions. Emphasized the creation of well-constructed,
      aesthetically appealing forms.
    • Owner / Designer / Sourcing Manager
      lo-fli Inc.
      2018 - Present (8 years)
      Designing parts | sourcing components | communicating with
      manufacturers to develop and distribute a patent pending fly fishing
      system designed both to hone fly casting skills and provide fly fishermen
      with a uniquely hand-line focused fly angling experience
    • Substitute Teacher, Middle School
      Providence Public Schools
      Providence, RI
      Sep 2022 - Jun 2023 (9 months)
      Implemented lesson plans and educational activities for students
      in various subjects, ensuring continuity of instruction and
      maintaining a positive learning environment. Adapted teaching
      methods and materials to accommodate diverse learning styles
      and needs. Managed classroom behavior effectively, promoting
      respect and cooperation among students while addressing
      disciplinary issues promptly and fairly. Developed and
      maintained strong relationships with students, and staff to
      enhance communication and engagement within the school
      community. Assessed student progress through informal
      observations and provided feedback to teachers for continuous
      improvement of lesson effectiveness.
    • Director of Product Development
      Schylling Inc.
      2019 - 2019
      Investigating, designing, and assessing new product | Guiding
      brainstorming sessions, Managing designers | Communicating
      with factories, vendors and sourcing contacts | Tracking and executing
      product targets from initial concept art, to finalization and distribution
    • Product Design Consulting
      Freelance
      2018 - 2017 (11 months)
      BigMouth Inc. | Pool Toy Line, Inflatable and Hard Good Concepts
      Mystery Tackle Box | Line of Tournament Quality Fishing Lures
      Ximedica | Brainstorming Workshops & Medical Device Ideation
      Mayo Clinic | Medical Illustrations for use in Medical Journal Articles
    • Senior Product Designer
      Aqua Leisure Industries, Inc.
      2016 - 2017 (1 year)
      Designing dive toys with focus on hydrodynamics | Designing inflatable
      games, toys & related pool accessories | Designing hard & soft goods |
      Designing licensed product for Tommy Bahama, Nickelodeon, Little Gym,
      Sanrio | Developing concepts for new clients | Researching trends &
      keeping up with competitors’ product lines | Operate 3D printer for use
      as concept development aid | Communicate with factories regarding
      product development | Patent illustration and research | Familliar with
      uses and limitations of various materials in large scale manufacturing |
      Travel overseas for sourcing and to aid in product development |
      Mentor junior designers | Help maintain workflow
    • Senior Product Designer
      Rhode Island Novelty
      2015 - 2016 (1 year)
      Developing proprietary product designs and mechanisms for the
      novelty and redemption toy industry | Researching trends & keeping
      up with competitors’ product lines | Exploiting the secrets of the claw
      game for personal gain; i.e., stuffed animals
    • Product Designer
      Aqua-Leisure Industries, Inc.
      2013 - 2015 (2 years)
      Designing dive toys with focus on hydrodynamics | Designing inflatable
      games, toys & related pool accessories | Designing hard & soft goods |
      Designing licensed product for Tommy Bahama, Nickelodeon, Little Gym,
      Sanrio | Developing concepts for new clients | Researching trends &
      keeping up with competitors’ product lines | Operate 3D printer for use
      as concept development aid | Communicate with factories regarding
      product development | Patent illustration and research | Familliar with
      uses and limitations of various materials in large scale manufacturing |
      Travel overseas for sourcing and to aid in product development
    • Product Designer
      Innovative Development, Inc.
      2006 - 2013 (7 years)
      Designing a wide range of juvenile products, sport accessories, package
      designs and graphics for mass market clients such as Target, Playtex,
      Dr. Brown’s, Medela, Harbinger Fitness & Baby Nova | Researched,
      purchased and operated 3D printer for use as concept development aid
    • Product Designer
      Dorel Juvenile Group
      2005 - 2005
      Creating line art for all lines of juvenile furniture including Safety 1st,
      Costco & Eddie Bauer | Development of product specification sheet
      for overseas factory workers & wordless, symbol based system to
      convey product specifications to factory workers | FUN FACT:
      I was reunited with my system & spec sheet design years later at Aqua
      Leisure Industries, Inc.
  • Awards

    2014 International Design Awards, 1st Place (Gold) in the Sports/Toys/Games Category

    2003 Mary Wardwell Award, Industrial Design Competition

    2003 Roddy Award, Medical Instrument Design Competition

    2001 Woods Gerry Gallery Biennial Exhibit, Rhode Island School of Design

    1999 “ART BECAUSE” Graphic Design Competition, Foundation for Breast Cancer

  • Affiliations

    IDA, ALS, IGFA

  • Industries
    • Commercial Equipment
    • Toys & Games
    • Medical & Scientific Equipment
    • Outdoor Equipment
    • Sporting Goods
  • Skills
    • CAD Design
    • Concept Art
    • Copywriting & Editing
    • Creative Direction
    • Creative Suite
    • Design Research
    • Experience Design
    • Product Design
    • Product Development
    • Prototyping
  • Elsewhere on the Web
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  • On Coroflot
    @paul_osimo, member since 2003
      • Followers 5
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